Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

[b]game2 P1T6[/b]

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Blademaster (7/5)
Blademaster (7/5)


STARTING HAND
Maestro (3/5)
Timely Messenger (1/1)
Bloom


WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)
Bloom


NextHand

Nimble Fencer (2/3)
Dark Pact


Discard

Maestro (3/5)
Timely Messenger (1/1)
Brick Thief (2/1)
Star-Crossed Starlet (4/1)
Blademaster (7/5)
Blademaster (7/5)


Tech 2 card(s)
starlet takes 1
Get Paid - ($9)
worker - ($8)
Maestro - ($5)
messenger - ($4)
Thief trades SL, pings tech 2, heals my base
tenderfoot breaks tower
fencer kills flagbearer
starlet trades monk
Garth - ($2)
skel - ($1)
messenger trades river, vandy to maxband, doom AS & skel
vandy breaks tech 2

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: skel (3/3) doomed
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Vandy (4/5, lvl5)
  • Nimble Fencer (2/1)
  • Tenderfoot (1/2)
  • Garth (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

maxband rook is probable, but don’t see him as a problem :slight_smile: especially in case Maestro survives or if I draw another virtuoso and garth survives. But with two virtuosos, possibly a technician draw, midband Garth draw and two DP in my current deck of 6 it should be a safe bet, even in case of Snapback/reversal/whatever