[2.1a] Testing - Zango v FrozenStorm - Garrison Nerf - Burning Legion

Let’s see whether we’ll come to a factual testing and to not test it in my in depth analysis in my thoughts only :sweat_smile:

Balance tests game 2 P1T5

P1 [Fire]/Peace/Demonology vs. P2 [Demonology]/Necromancy/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Overeager Cadet (2/2)
Overeager Cadet (2/2)


STARTING HAND
Lobber (2/2)
Pillage
Bloodrage Ogre (3/2)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
Charge
Pillage


NextHand

Flagstone Garrison (4)
Dark Pact


Discard

Bloodrage Ogre (3/2)
Lobber (2/2)
Overeager Cadet (2/2)
Overeager Cadet (2/2)


Tech 2 card(s)
discard #3
Get Paid + float - ($11)
Worker - ($10)
Tech 2 - ($6)
Oni - ($4)
Lobber trades Imp - ($3)
MSR & Vandy break tech 2

Float ($3)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni (2/3, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/3, lvl5)
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

that Imp really hurt bad. tbh I didn’t think of this nuisance when I thought about him only having three tech 0 cards in hand.
tough decision on whether it will be better to break tech 2 now or to break tech 1 and deal 4 damage to tech 2.
I expect him to have 4 Virtuosos, a DP and a Maestro in his cycle. If I break tech1 he might just fetch Guide and rcover hand size. A worst case might lead to him having lethal in T6.
If I break tech 2, he might put

Post draw: Jackpot! :partying_face: I might not even need to fetch the second DP awesome!!!