I’m definitely in favor of teching up first, but I truly prefer to do so while not allowing you to stack your already small cycle in the way that you want it to be…
First time in this tournament that I did tech a Starlet, can you imagine how disappointed I was about whiffing in t3 and how happy I now am about this very whiff?
XCAFS23 FINALS round 9 part 2 P1T4
P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Temporal Distortion
Maestro (3/5)
STARTING HAND
Older Brother (2/2)
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)
Bloom
Timely Messenger (1/1)
WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
NextHand
Helpful Turtle (1/2)
Tenderfoot (1/2)
Hyperion (4/5)
Spark
Discard
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)
Brick Thief (2/1)
Timely Messenger (1/1)
Bloom
Temporal Distortion
Maestro (3/5)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Starlet & Fencer - ($3)
Starlet trades SL
thief attacks Argo, pings tower
fencer trades Argo, you draw
Cal breaks tech 1, takes 1 damage from tower
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Cal (4/3, lvl3)+
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 7
Gold:
- Gold: 3
- Workers: 8
Thoughts
so that starlet payed of. now let’s hope it’s not coming before my fencer in the next cycle, as it’s rather useless without haste with him having NC on the table.
Post draw: so I bottom decked one of my teched cards. Too bad it’s not the hyperion…