those are two very very surprising tech choices, the executioner as well as Demon for tech 2… interesting!
XCAFS23 round 1 part 1 P1T4
P1 [Finesse]/Feral/Present vs. P2 [Demonology]/Necromancy/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Brick Thief (2/1)
Timely Messenger (1/1)
Huntress (3/3)
Spark
WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Bloom
Brick Thief (2/1)
NextHand
Granfalloon Flagbearer (2/2)
Spark
Helpful Turtle (1/2)
Hyperion (4/5)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 - ($2)
huntress - ($0)
Cal kills SL
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Huntress (3/3)
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:
In Play:
- Cal (5/3, lvl5)+
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
WOW, those are surprising tech choices. That’s definitely not Nightmare’s A game. This game is still not won yet, but it should be easier than if he would have gone for the standard route