Sorry about the wait y’all, unfortunately likely to be somewhat anticlimatic
@dwarddd the reshuffle was actually the typo, the deck state is correct, I can edit backwards to square everything away
XCAFS23 R5Part2: Player 1, Turn 5
P1 Miracle Grow vs P2 MonoPurple
Link to all relevant rule changes
Starting Hand
Mad Man
Pillage
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Earthquake, Gunpoint Taxman
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
- Zane, trades SQL, Vir to level 3 (6)
- Arg + Midband (2)
- Rook kills Vir, Arg maxbands, you draw
- Maxband Rook (1)
- Worker (0)
Workers
Pillage, Careless Musketeer, Bloodburn, Scorch
Patrol as below
- Discard 4 Draw 1 rs Draw 4
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Arg (1/5a lvl 5)
Elite:
Scavenger: Water Elemental (3/3)
Technician: Wisp (0/1)
Lookout:
In Play:
- Rook (4/6 lvl 8)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Blooming Ancient
Bird’s Nest
Charge
Blooming Ancient
Gunpoint Taxman
End of Turn Discard
My Thoughts
Well the whiff definitely hurt, but idk that drawing the BA would have been miles better here. Hive is still a nasty to deal with. I can get WE out so at least it shouldn’t be possible to OS Rook AND break my tech 2. Teching for a likely Tech 2 lockdown, and we’ll see how we fare. I’m going to try and stay creative, Dwarddd probably isn’t expecting Earthquake to be in the mix, but we shall see!