Indeed @dwarddd explained the quirks of earthquake well.
So we’re both back to the stone age eh? Let the rock fight begin
XCAFS23 R5Part2: Player 1, Turn 6
P1 Miracle Grow vs P2 MonoPurple
Link to all relevant rule changes
Starting Hand
Nautical Dog
Makeshift Rambaster
Surprise Attack
Mad Man
Surprise Attack
Events of Turn:
Upkeep:
- Get Gold (9)
- Draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Thunderclap, Polymorph: Squirrel
Dinosize, Stampede
Earthquake, Gunpoint Taxman
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
- Birds trade Nullcraft
- Rook walks past Plexus and kills Geiger, levels fizzle
- Hero’s Hall (7)
- Worker (6)
- Mad Man (5)
- Nautical Dog (4)
Workers
Surprise Attack, Pillage, Careless Musketeer, Bloodburn, Scorch
Patrol as below
- Discard 2 Draw 2 rs Draw 4
Board Info:
Buildings:
Base HP: 14
- Tech1 HP: 5
- Tech2 HP: DOWN GROWTH
- Hero’s Hall HP: 4
In Patrol:
Squad Leader: Mad Man (1/1a)
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
- Rook (4/3 lvl 8)
- Bird’s Nest
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 4
- Workers: 10
End of Turn Hand
Bloodrage Ogre
Gunpoint Taxman
Makeshift Rambaster
Surprise Attack
End of Turn Discard
My Thoughts
Think I’m pretty screwed here, TD can get a Omegacron to finish the game. So I suppose I need to kill Geiger? Only way to do that would be trade off the Nullcraft or double off Plexus w/ Mad Man and Rambaster… I suppose I tech to just get through patrol and get rid of Hyperion as much as possible, play for hero’s hall, take away the TD and try to see what I can do…