[CAMS23] Round4: P1 cstick [Finesse/Bashing]/Present vs P2 Moby_Dick [Finesse]/Demonology/Necromancy

Balance changes:

GL;HF

P1T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Brick Thief
Older Brother
Fruit Ninja
Spark


WORKERS
Fruit Ninja


NextHand

Bloom
Timely Messenger
Granfalloon Flagbearer
Tenderfoot
Wither


Discard

Helpful Turtle
Brick Thief
Spark


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Older Brother - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

I don’t have a 1 cost unit this time, but I can play Hero + Bloom for a good attack and still build tech 1, or play timely messenger over tech 1 if he puts a hero in SQL.

GL&HF

Will be challenging as P2, so should be a great match!

[CAMS23] Round4 P2T1

P1 [Finesse]/Bashing/Present vs. P2 [Finesse]/Demonology/Necromancy


StartingHand Workers

STARTING HAND
Wither
Tenderfoot (1/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)


WORKERS
Granfalloon Flagbearer (2/2)


NextHand

Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
Timely Messenger (1/1)
Spark


Discard

Wither
Helpful Turtle (1/2)
Tenderfoot (1/2)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Brother - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy L1(2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Cstick seems to don’t have an optimal split, which should keep my hero safe in turn 2. But I cannot bring 2HP defenders either. The two game deciding turns will be Csticks t3 and t5. It will be a very tough game as P2…

@cstick’s turn!

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Granfalloon Flagbearer
Timely Messenger
Bloom
Wither
Tenderfoot


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Spark
Nimble Fencer
Helpful Turtle
Brick Thief
Tenderfoot


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Play Troq - ($3)
Bloom Older Brother - ($1)
My Brother kills yours
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Troq (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Older Brother+ (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

[CAMS23] Round4 P2T2

P1 [Finesse]/Bashing/Present vs. P2 [Finesse]/Demonology/Necromancy


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Fruit Ninja (2/2)
Bloom
Spark
Brick Thief (2/1)
Timely Messenger (1/1)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)


NextHand

Wither
Tenderfoot (1/2)
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech1 - ($4)
Bloom Vandy - ($2)
Spark SL - ($1)
Messenger - ($0)
Vandy kills SL, midbands
Messenger trades with Brother

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L3 + (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Going down in cards is worth the g advantage and board control. I would have loved to tech2 lizards again, but the risk with 3 out of 10 is too high that I don’t draw a playable unit. And then I will lose Vandy. So let’s play the safe way and decide after the draw if I tech up or correct my hand size and cycle, via DP fetch.

The alternative would have been to maxband Vandy, but this is connected with a bit more risks.

@FrozenStorm, this you cannot do with black as P2.

@cstick’s turn!

P1T3


Tech StartingHand Workers

TECH
Maestro
Temporal Distortion


STARTING HAND
Nimble Fencer
Helpful Turtle
Spark
Tenderfoot
Brick Thief


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle


NextHand

Nimble Fencer
Timely Messenger
Wither
Bloom


Discard

Older Brother+ (3/1)
Brick Thief
Spark
Maestro
Temporal Distortion


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Tenderfoot - ($4)
Play Nimble Fencer - ($2)
Play Geiger - ($0)
Fencer hits Tech 1 for 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Geiger (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Wow, what a draw. I don’t even know if I can come back after that. Geiger in Scav>Technician here, since if he gets killed. I’ll recover the card by just playing Troq + building Tech 2 next turn, and I don’t want to start a new cycle before I can tech again.

Getting interesting…

[CAMS23] Round4 P2T3

P1 [Finesse]/Bashing/Present vs. P2 [Finesse]/Demonology/Necromancy


Tech StartingHand Workers

TECH
Maestro (3/5)
Leaping Lizard (3/5)


STARTING HAND
Wither
Nimble Fencer (2/3)
Tenderfoot (1/2)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Wither


NextHand

Spark
Brick Thief (2/1)
Bloom


Discard

Tenderfoot (1/2)
Maestro (3/5)
Leaping Lizard (3/5)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fencer - ($4)
Vandy kills SL
Tech2 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L3 + (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmm, I made a mistake. Maxband Vandy without bloom, would have been the better option. Was not thinking enough…

But at least enough thinking this turn. The dooming effect is this time very annoying. Cstick can probably kill Vandy but both ways are fine for me. But anyway I have to survive the first wave of Hyperions without tech2 defense.

@cstick’s turn!

P1T4


Tech StartingHand Workers

TECH
Maestro
Temporal Distortion


STARTING HAND
Nimble Fencer
Bloom
Wither
Timely Messenger


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Wither


NextHand

Maestro
Temporal Distortion
Tenderfoot (1/2+A)
Timely Messenger


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Nimble Fencer - ($4)
Fencer + Geiger kill SQL
Build Tech 2: Finesse - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/1)
  • L1 Geiger (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I feel like to have a chance, I have to high roll and hit Maestro + TD without anything important dying next turn. I’ll tech second copies of each to maximize my chances.

[CAMS23] Round4 P2T4

P1 [Finesse]/Bashing/Present vs. P2 [Finesse]/Demonology/Necromancy


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Dark Pact


STARTING HAND
Brick Thief (2/1)
Spark
Bloom


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Wither
Bloom


NextHand

Nimble Fencer (2/3)
Helpful Turtle (1/2)
Older Brother (2/2)
Timely Messenger (1/1)


Discard

Tenderfoot (1/2)
Maestro (3/5)
Leaping Lizard (3/5)
Nimble Fencer (2/3)
Brick Thief (2/1)
Spark
Star-Crossed Starlet (3/2)
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy kills technician
Garth + Skeleton - ($4)
Maxband Vandy, doom skeleton and fencer - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (3/3) doomed
  • :psfist: Elite:
  • :ps_: Scavenger: Garth L1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L5 + (5/6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Very risky move from Cstick. Wither, Fencer or messenger had a 70% chance on my hand and would have given me the game deciding advantage…

Ok Finese not what I expected, but not much better with Fencer and Max still alive. Could be backline tech break dependent on how lucky his draw was.

I could use 50/50 to fish for haste with midband garth??? Would be a great move if I hit it… I hate such luck dependent draws. Do I need it? Let’s try it different.

@cstick’s turn!

P1T5


Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Timely Messenger
Tenderfoot (1/2+A)
Temporal Distortion
Maestro
Spark


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Wither
Spark


NextHand

Maestro
Brick Thief
Older Brother+ (3/1)


Discard

Nimble Fencer (2/3)
Temporal Distortion
Timely Messenger
Grounded Guide
Grounded Guide


Tech 2 card(s)
Get Paid - ($8)
Play Maestro - ($5)
Fencer pings Tech 2
Temporal Distortion Fencer back to hand for Star-Crossed Starlet - ($3)
Replay Fencer
Play Tenderfoot
Fencer + Tenderfoot break Tech 2
Play Troq - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Star-Crossed Starlet (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Troq (2/3)
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/3)
  • L1 Geiger (2/1)
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Okay, I have a pretty good turn here, but Metamorphosis is a looming threat. I’m always playing Maestro + TD and breaking Tech 2. The main question is whether I build a Tower or play a hero. I don’t think Meta is actually that likely next turn, since he’s still on his second cycle, so he would have had to tech it on turn 2 or Dark Pact into it. So, I can hold off for a turn and play a hero to beef up my patrol. My main concern is Geiger dying and not being able to TD again next turn, which is why it’s important for me to try and beef up the patrol. Maestro dying is okay since I have another one coming up.

Nice trick, did not know this one!

[CAMS23] Round4 P2T5

P1 [Finesse]/Bashing/Present vs. P2 [Finesse]/Demonology/Necromancy


Tech StartingHand Workers

TECH
Maestro (3/5)
Death Rites


STARTING HAND
Nimble Fencer (2/3)
Older Brother (2/2)
Timely Messenger (1/1)
Helpful Turtle (1/2)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Wither
Bloom
Older Brother (2/2)


NextHand

Death Rites
Spark
Star-Crossed Starlet (3/2)


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
maxband Garth fetch Starlet - ($4)
Fencer - ($2)
starlet trades SL
Vandy kills Maestro, sparkshots Troq
Fencer kills Troq
Garth kills Fencer
Messenger trades Max - ($1)
Skeleton - ($0)
rebuild Tech 2

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy L5 + (5/3)
  • Garth L7 (3/2)
  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Good punsh but this deck is almost indestructible and coming back very fast. Let’s see if Cstick can keep up the speed.

Very bold move by relying on TD and still keeping Max on 1HP with wither thread.

@cstick’s turn!

P1T6


Tech StartingHand Workers

TECH
Discord
The Boot


STARTING HAND
Older Brother+ (3/1)
Brick Thief
Maestro
Temporal Distortion


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Wither
Spark
Older Brother+ (3/1)


NextHand

Nimble Fencer (2/3)
Nimble Fencer (2/3)
Bloom
Temporal Distortion


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Play Maestro - ($6)
Play River - ($4)
Build Tower - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3+A)
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

[CAMS23] Round4 P2T6

P1 [Finesse]/Bashing/Present vs. P2 [Finesse]/Demonology/Necromancy


StartingHand Workers

STARTING HAND
Star-Crossed Starlet (3/2)
Spark
Death Rites
Dark Pact
Brick Thief (2/1)
Helpful Turtle (1/2)
Timely Messenger (1/1)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Wither
Bloom
Older Brother (2/2)


NextHand

Leaping Lizard (3/5)
Tenderfoot (1/2)
Maestro (3/5)
Nimble Fencer (2/3)


Discard

Death Rites
Dark Pact
Nimble Fencer (2/1)
Star-Crossed Starlet (3/2)
Spark
Helpful Turtle (1/2)
Brick Thief (2/1)


Tech 0 card(s)
Get Paid - ($10)
Death Rites - ($6)
sac skel, draw 1, Tenderfoot dies
make & sac skel, draw 1, Maestro dies - ($5)
DP, draw 2, base to 16 - ($4)
Starlet+Spark trade SL - ($1)
Vandy breaks tech 2, takes 1 damage from tower
Garth attacks tech 1, takes 1
fencer breaks tech 1 & dies
messenger - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Vandy L5 + (5/2)
  • Garth L7 (3/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

LOL, I did not understand Death Rites. Thought only it works when a unit dies in combat damage and it might be helpful when all the virtuosos clash into each other. But when thinking about the turn I now understand it. Have never seen it out, but actually it is not bad.

OK did not get the Finese engine running, but heroes and tech0 are enough. Should be Game now.

@cstick’s turn!

GG; I can’t come back from that. I feel like with the starting splits we had, there wasn’t much I could do, and after your turn 2 I already felt too far behind to win.

2 Likes

These card draw capabilities paired with Garth fetch is just insane to compete against…
I still wonder how the pre nerfed miracle growth and daymare were able to suppress old nightmare.
Also the incredible number of combat tricks from neutral starter makes me wonder if one of these decks would stand a chance against this “better” nightmare, to put it in Moby’s words. Even early rook is not safe t3

1 Like

GG , well played! Yes your split was not a good one, and mine pretty strong. Not sure if midband Vandy + spark Troq, and doomed messenger on SL would have not been better for me. Early maxband is never that good, but would have given me the much better cycle. On the other hand was the bloomed Vandy worth every cent.