[XCAFS24] Round5: P1 zango vs P2 Bryce_The_Rice

Let’s bring some justice on the table

XCAFS24 round 5 P1T5

P1 [Finesse]/Peace/Law vs. P2 [Necromancy]/Blood/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Insurance Agent (2/2)
Injunction


STARTING HAND
Nimble Fencer (2/3)
Timely Messenger (1/1)
Nimble Fencer (2/3)
Justice Juggernaut (4/6)
Brick Thief (2/1)


WORKERS
Fruit Ninja (2/2)
Wither
Older Brother (2/2)
Spark
Timely Messenger (1/1)


NextHand

Boot Camp
Justice Juggernaut (4/6)
Bloom
Granfalloon Flagbearer (2/2)


Discard

Tenderfoot (1/1)
Helpful Turtle (1/2)
Brick Thief (2/1)
Nimble Fencer (2/3)
Insurance Agent (2/2)
Injunction


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
juggernaut - ($2)
a soldier suicides into SL
fencer kills SL, my base to 19 - ($0)
another soldier trades skel
Oni breaks tech 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: soldier #2 (1/1)
  • :target: Lookout:

In Play:

  • Oni (4/2, lvl8)
  • Nimble Fencer (2/1)
  • Justice Juggernaut (4/6)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

this should be it. I don’t see how he can get to a tech 2 turn in the foreseeable future, but let’s be a bit more patient, his codex holds some nice answers to almost everything