Let’s bring some justice on the table
XCAFS24 round 5 P1T5
P1 [Finesse]/Peace/Law vs. P2 [Necromancy]/Blood/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Insurance Agent (2/2)
Injunction
STARTING HAND
Nimble Fencer (2/3)
Timely Messenger (1/1)
Nimble Fencer (2/3)
Justice Juggernaut (4/6)
Brick Thief (2/1)
WORKERS
Fruit Ninja (2/2)
Wither
Older Brother (2/2)
Spark
Timely Messenger (1/1)
NextHand
Boot Camp
Justice Juggernaut (4/6)
Bloom
Granfalloon Flagbearer (2/2)
Discard
Tenderfoot (1/1)
Helpful Turtle (1/2)
Brick Thief (2/1)
Nimble Fencer (2/3)
Insurance Agent (2/2)
Injunction
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
juggernaut - ($2)
a soldier suicides into SL
fencer kills SL, my base to 19 - ($0)
another soldier trades skel
Oni breaks tech 2
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: soldier #2 (1/1)
Lookout:
In Play:
- Oni (4/2, lvl8)
- Nimble Fencer (2/1)
- Justice Juggernaut (4/6)
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Law)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
this should be it. I don’t see how he can get to a tech 2 turn in the foreseeable future, but let’s be a bit more patient, his codex holds some nice answers to almost everything