XCAFS23 R3Part1: Player 2, Turn 9
P2 Miracle Grow vs P1 Balance/Blood/Strength
Link to all relevant rule changes
Starting Hand
Blooming Elm
Blooming Ancient
Bombaster
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (10)
- no techs
- a bird respawns
All Teched Cards
Stampede, Might of Leaf and Claw
Giant Panda, Stampede
Surprise Attack, Blooming Elm
Blooming Ancient, Gunpoint Taxman
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest
Main:
- Blooming Ancient (6)
- Arg + wisp, BA +2 (4)
- Maxband Rook (1)
- Move a rune to Big Bird
Workers
Pillage, Mad Man, Careless Musketeer, Bloodburn, Scorch
Patrol as below- Discard 3 Draw 2 rs Draw 3
Board Info:
Buildings:
Base HP: 13- Tech1 HP: 4
- Tech2 HP: 5
In Patrol:
Squad Leader: Big Bird (2/2a +)
Elite: Arg (1+1/3 lvl 1)
Scavenger: Gunpoint Taxman (3/1)
Technician: Rook (4/6 lvl 8)
Lookout: Wisp (0/1)
In Play:
- Blooming Ancient (3/5 +)
- Bird’s Nest
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Surprise Attack
Nautical Dog
Might of Leaf and Claw
Blooming Ancient
Surprise Attack
End of Turn Discard
My Thoughts
Maxband rook is a problem, we’ll see what can be done about that (having one of my own definitely helps)