[XCAFS23] Round3 part1: P1 charnel_mouse [Balance]/Blood/Strength vs P2 FrozenStorm [Anarchy]/Growth/Strength

Sounds good to me.

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Thanks all, I went to draw my technician and realized a card I teched turn 4 that I was hoping to draw was missing. I think I must have overrwrote it on the sheet last turn or two with a later tech, as I can see it was in my turn 5/6 cycle

Redraw still didn’t get that card but definitely helps me, sucks to get ahead this way and open to replaying the game if we feel that’s needed. Sorry I borked it y’all

XCAFS23 R3Part1: Player 2, Turn 8

P2 Miracle Grow vs P1 Balance/Blood/Strength

Link to all relevant rule changes

Starting Hand

Stampede
Surprise Attack
Charge
Gunpoint Taxman
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • Draw 1 technician
  • no techs
  • a bird respawns
All Teched Cards

Stampede, Might of Leaf and Claw
Giant Panda, Stampede
Surprise Attack, Blooming Elm
Blooming Ancient, Gunpoint Taxman
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Zane (9)
  • Surprise Attack, sharks (4)
  • Gunpoint Taxman (2)
  • Charge GPT (0)
  • GPT kills sql, takes 2, Rook to level 3
  • Sharks kill Drakk, you draw 1, my base to 13, Rook to level 5
  • Rook and Zane break your tech2, your base to 18
Workers

Pillage, Mad Man, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 4
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Big Birg (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (3/5 lvl 5)
  • Zane (2/2 lvl 1)
  • Gunpoint Taxman (3/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Blooming Elm
Blooming Ancient
Bombaster
Bloodrage Ogre

End of Turn Discard
My Thoughts

Not sure where I lost the other Ancient, didn’t draw it again but glad CM didn’t break the T2 so I can get Zane out here and smack back, and GPT + Charge is a strong consolation


Only one bird respawns

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Forgot we had that ty for the reminder, removing Tweetie in the technician then!

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P1T9

Starting hand: 5

Playful Panda
Verdant Tree
Wandering Mimic
Crashbarrow
Tiger Cub

Technician draw: 1

Tiny Basilisk

Thoughts

Losing so much to the Bird feels really bad here, but if I don’t keep them down then an Ancient will let them easily wreak havoc.

Teched cards: 0

T2: Bird’s Nest, Crash Bomber
T3: Faerie Dragon, Wandering Mimic
T4: Crashbarrow, Wandering Mimic
T5: Crashbarrow, Kidnapping
T6: Earthquake, Potent Basilisk
T8: 2 x Tiny Basilisk


Get paid - (10)
Rebuild Tech II
Garus Rook - (8)
Wandering Mimic trades with Big Bird
Faerie Dragon kills Zane, Rook to level 3
Maxband Rook - (3)
Tiny Basilisk - (1)
Worker - (0)
Discard 4, draw 5


:psblueshield: Rook L8 4/6+1A (can ignore lone patrollers; two lives)
:ps_: Tiny Basilisk 1/2 (deathtouch; can ignore Tech 0 patrollers; can’t be attacked by Tech 0 units)

Faerie Dragon 4/2 (Drakk: frenzy 1; flying)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)
:heart: Tech Lab HP: 4 (Blood)


Hand: 5

Kidnapping
Earthquake
Crash Bomber
Bird’s Nest
Tiny Basilisk

Deck: 2

Merfolk Prospector
Potent Basilisk

Discard: 6

Crashbarrow
Wandering Mimic
Verdant Tree
Wandering Mimic
Crashbarrow
Tiger Cub

Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
2 on board
5 in hand
2 in deck
6 in discard
7 in workers


Gold: 0
Workers: 11

4 x start
T1: Rich Earth
T2: Forest’s Favour
T3: Rampant Growth
T4: Spore Shambler
T5: Ironbark Treant
T6: Young Treant
T9: Playful Panda

XCAFS23 R3Part1: Player 2, Turn 9

P2 Miracle Grow vs P1 Balance/Blood/Strength

Link to all relevant rule changes

Starting Hand

Blooming Elm
Blooming Ancient
Bombaster
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs
  • a bird respawns
All Teched Cards

Stampede, Might of Leaf and Claw
Giant Panda, Stampede
Surprise Attack, Blooming Elm
Blooming Ancient, Gunpoint Taxman
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Blooming Ancient (6)
  • Arg + wisp, BA +2 (4)
  • Maxband Rook (1)
  • Move a rune to Big Bird
Workers

Pillage, Mad Man, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 4
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Big Bird (2/2a +)
  • :psfist: Elite: Arg (1+1/3 lvl 1)
  • :pspig: Scavenger: Gunpoint Taxman (3/1)
  • :exhaust: Technician: Rook (4/6 lvl 8)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Blooming Ancient (3/5 +)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Surprise Attack
Nautical Dog
Might of Leaf and Claw
Blooming Ancient
Surprise Attack

End of Turn Discard
My Thoughts

Maxband rook is a problem, we’ll see what can be done about that (having one of my own definitely helps)


Come on, hit me.

P1T10

Starting hand: 5

Kidnapping
Earthquake
Crash Bomber
Bird’s Nest
Tiny Basilisk

Thoughts

Drakk (9) and Kidnap the Bird (5), Bird hits the Tech I, Earthquake (0) destroys both Tech buildings and hits Frozen’s base to 5, Faerie Dragon gets it down to one, sit Drakk in front. What can kill me? Probably just a very large Bird, Frozen needs a whopping 15 more damage if he moves the current rune. I think I’m fine.

EDIT: Moby pointed out the Bird dies anyway, so I don’t think Frozen has any way to hit me past Drakk!

Teched cards: 0

T2: Bird’s Nest, Crash Bomber
T3: Faerie Dragon, Wandering Mimic
T4: Crashbarrow, Wandering Mimic
T5: Crashbarrow, Kidnapping
T6: Earthquake, Potent Basilisk
T8: 2 x Tiny Basilisk


Get paid - (11)
Drakk Ramhorn - (9)
Kidnapping, I take Big Bird - (5)
Big Bird hits your Tech II to 3, get shot down by Gunpoint Taxman
Earthquake, your Tech buildings are destroyed, your base to 5 - (0)
Faerie Dragon hits your base to 1, gets shot down by Gunpoint Taxman
Discard 3, draw 2, reshuffle 11, draw 3


:psblueshield: Drakk L1 1/3+1A (dies: 1 to your base)
:ps_: Rook L8 4/6+1A (can ignore lone patrollers; two lives)
:target: Tiny Basilisk 1/2 (resist 0+1; deathtouch; can ignore Tech 0 patrollers; can’t be attacked by Tech 0 units)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)
:heart: Tech Lab HP: 4 (Blood)


Hand: 5

Merfolk Prospector
Potent Basilisk
Kidnapping
Earthquake
Tiny Basilisk

Deck: 9

Crashbarrow
Wandering Mimic
Verdant Tree
Wandering Mimic
Crashbarrow
Faerie Dragon
Tiger Cub
Crash Bomber
Bird’s Nest

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
1 on board
5 in hand
9 in deck
0 in discard
7 in workers


Gold: 0
Workers: 11

4 x start
T1: Rich Earth
T2: Forest’s Favour
T3: Rampant Growth
T4: Spore Shambler
T5: Ironbark Treant
T6: Young Treant
T9: Playful Panda

Good move @charnel_mouse but both flyers are dead due to GPT. So less to worry.

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Good call: I’ve just moved the Dragon to discard, unless people feel strongly about me re-shuffling and re-drawing too.

I don’t think it’s relevant as that’s effectively checkmate, GG WP @charnel_mouse! A well timed earthquake

@zango I’ll start game 2 later tonight or tomorrow!

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Well played! Thought I threw away the game on Turn 6 until the last minute, there, I kept drawing my Tech II cards at inopportune times.

What a fun game to watch! Thanks!

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Win or lose I always aim to entertain ^^

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