Sorry this is taking a while, it’s because i am struggling to see how to do anything but offer up trades in your favour…
Current top running start for me is Rich Earth + float 2
(Arg/panda) + tiger cub I end with just Arg/panda and unable to retaliate, and you still build tech 1.
Cala + tiger cub is free levels for you if you miss tech 1, but green really has no strong hero counter and grave will continue wrecking. As P1 you can still tech 2 in normal time
Well, the choose-your-split modus obviously favors P1 a lot more than P2, so I think you have to aim for a lesser outcome than what you have to aim for in a normal game.
And you can always aim for counter punches or to force me into hero kill variants where I’m going down on cards too early with a bigger next cycle than I would prefer. I think a T2 hero kill is always less dramatic than a T3 one, if you have good follow up. Yes, I do then get free levels and grave will be a pita for you, but it will come at the cost for me to have a reduced quality for my first tech 2 cycle.
Some thoughts on your options (but without guarantees that there is no blunder included as I haven’t thought everything properly through)
What would I do if I were in your shoes?
FF Cal in elite (as I just love my own bloomed combat heroes)
What do I think might also end in okayish scenarios?
Midori SL (!) plus Panda with RG & FF in your next hand
Panda+Cal with wisp in SL and Cal elite might also work
Tiger SL + Panda with wisp in technician
Ironbark SL + MP (either technician or backline) will force me into either going down on cards early to kill ironbark (but MP survives) or to kill MP with card/cost disadvantage for me
I think Rich Earth puts you even more on the back foot as your initial problem is just shifted. But yes, maybe in a few turns your tremendous gold advantage might bring you out of the hole, especially as maxband arg plus MP seems like a pretty good follow up for that line.
You got me into pondering more about that possible rich earth float 2 start of yours. In retrospect I think doing exactly that and following it up with maxband arg + MP could indeed turn into a favorable game for you under one condition: sacrifice arg immediately and place him in SL (or maybe even elite to kill brother and tenderfoot) in order to save your units for a counter punch. The elemental will do some overtime work and you will have enough gold to go for centaurs into feral biggies with an instantly maxbanded Cal in between… We should try this out some time - it sounds interesting!
casual zango vs dwarddd game 3 P1T2
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
grave readily kills SL
wither MP (I really really don’t like that guy) - ($6)
tech 2 - ($2)
hh - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Inverse Power Ninja (5/5)
Elite: Grave (4/4, lvl3)+
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 8
Thoughts
that line up nicely. I’m a bit afraid of his synergy plan for the frogs unless he just used them for stalling so let’s try to reduce his gold count. the patrol is chosen sich that he can’t attack anything with Cal and let her survive AND build tech 2
Didn’t see that option of yours clearly enough last turn. I considered shortly the relevant synergies with frogs, but galina plus a 60% probability to pair this with double BA or alternatively at least a guaranteed combination of a single BA together with again frogs is just awesome. I don’t see any possibility to get myself out of this hole that my way too greedy and passive last turn got me into… But I’ll give it a shot, even if it’s just in order to give you the honors to play it through. I’m betting everything on your 40% chance to have prematurely drawn a BA, so I’m neglecting you another call for frogs.
Either way: congratulations to this perfect execution of a good strategy that I didn’t have on my radar!
casual zango vs dwarddd game 3 P1T5
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Im afraid my reshuffle last time was nice with the BAs both in deck; it definitely took a bit of luck for this to line up as it did but yeah was pretty happy with the line in general, thanks man!
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
That’s GG, my technician draw (older brother) didn’t safe me this time.
Had I drawn my speed of the Fox I could have killed at least one BA as well as the panda and a grave with only one damage in SL for defense, but no such luck this time.
Very well played and definitely a fun game.
Are you up for another one?
I think i’ve had enough mono green though…
I might try the ‘named’ Skelegrow as I’ve never been in a game with it involved, [Growth]/Necro/Strength - let me know what you’ll use and I’ll do a turn 1. I’d probably choose to play a normal game, starting hand-wise, but honestly don’t mind much if you have something you want to try in more controlled conditions!
Also on your strategy with this deck - it was fun and that first game was v scary, thanks for playing! Grave+neutral starter pressure through onto a monster Setsuki - the biggest lull on the receiving end seemed to be tech 1 units (although I guess my counter to IPN was hella lucky i definitely wasn’t thinking about that specifically), hmm and maybe also the ability to force bad trades with neutral starter actually
Awesome, then I’ll change my codes as well. I also have a ton of stuff I want to test with [Blood]/Feral/Peace so I’ll take that one.
So clarification on the rules: balance changes as in your sheet specified and linked in mine, but opposed to the previous games this time with random opening split
So far nothing fancy, and tbh: when shortly discussing the deck, moby came up with 5 different (partially intervining) strategies (nothing too fancy) and I still have to decide which road to take… Let’s see where this game goes and take it from there
casual zango vs dwarddd game 4 P2T1
P1 [Growth]/Necromancy/Strength vs. P2 [Blood]/Feral/Peace
STARTING HAND
Mad Man (1/1)
Charge
Pillage
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
WORKERS
Careless Musketeer (2/1)
NextHand
Bloodburn
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Bombaster (2/2)
Scorch
Discard
Pillage
Mad Man (1/1)
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bogre - ($2)
Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Bloodrage Ogre (3/2)
Elite:
Scavenger: Cal (2/3, lvl1)
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
Didn’t think it would be such a huge thing to go back to standard random split. Would have loved my messenger in my second hand, but can’t complain. The split this is pretty awesome.