I lucked out on that technician draw as I had whiffed before
casual zango vs dwarddd game 3 P1T3
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Training Grounds (4)
Training Grounds (4)
STARTING HAND
Timely Messenger (1/1)
Helpful Turtle (1/2)
Brick Thief (2/1)
Older Brother (2/2)
Inverse Power Ninja (6/6)
WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)
NextHand
Tenderfoot (1/2)
Inverse Power Ninja (6/6)
Bloom
Granfalloon Flagbearer (2/2)
Wither
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
IPN - ($2)
grave readily kills SL
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Inverse Power Ninja (5/5)
Elite:
Scavenger: Grave (4/5, lvl3)+
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 7