STARTING HAND
Wither
Brick Thief
timely messenger
Older Brother
WORKERS
Granfaloon flagbearer
Fruit Ninja
Spark
Brick Thief
NextHand
Nimble Fencer
Older Brother
helpful turtle
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Wither SL, he dies - ($4)
Timely messenger - ($3)
TM and turtle trades scavenger, you get 1 gold
fencer kills lookout
vandy to maxband, target fencer and nothing - ($1)
Vandy attack base, your base to 11
War Drums
War Drums
Infested Human 1/1A
Drone (2/3A)
Zurkling Rush
Tech 2 card(s)
Get Paid + float - ($11)
Sequence Morphology, boost all my cards (this card is soo OP in this deck) - ($8)
Drakkk to midband - ($3)
Zurkling token sidelines fencer dealing 2 damage after armor
sac token for card draw
abathur kills turtle, you draw
human trades vandy, drakk to maxband
infested human, gains haste from Drakk, Terran arrives - ($2)
worker - ($1)
Zurkling + Human break tech 1
My modest plan failed, actually, I do not know how I should win now, but I will try anyway, because you are much cooler than me. I actually realized right now that I don’t really know how to play
I think sequence morphology in general allows the evolution deck to be playable in the middle and late stages, because mostly there are relatively weak creatures. In principle, it seems to me that the author has approached the balance quite well, probably the brown ones feel good in the physical copy, I just couldn’t play for it, it may take no more than 4-5 edits, if they are needed at all
In any case, I would like to hear your opinion after at least 10 games for different specks, in general, all of the above does not mean that I will stop trying strange strategies and try to win))
I hope you are also interested in trying something new and you have fun
Tech 0 card(s)
Get Paid + float - ($11)
second Sequence Morphology - ($8)
Abathur kills SL and uses up his second armor
infested Terran kills fencer
sac Terran to draw
human kills tenderfoot, you draw
drakk attacks base down to 13
zurkling kills Garth, abathur to maxband, tech 2 units now cheaper
abberation, gaines haste from Drakk - ($6)
abberation breaks tech 1, base to 11
second aberration - ($4)
infested human, Terran arrives - ($3)
Float ($3)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Abberation 5/8AAA
Elite:
Scavenger: infested Terran 3/4AA
Technician: Infested Human 3/3AA
Lookout:
In Play:
Abathur (3/6, lvl3)
Creep Tumor
Sequence Morphology
Infested Human 3/3A
Sequence Morphology
Abberation 5/8AA
Zurkling (3/4AA) (the real card)
Drakk (5/6AA)
Buildings:
Base HP: 11
Tech I HP: 5
Tech II HP: 5 (Evolution)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 1
Gold:
Gold: 3
Workers: 10
But don’t be too hard on yourself. Playing casual games is about learning and growing. You should focus on evaluating your attacks (and by patrolling also your proposed trades) in terms of “how much gold and how many cards are destroyed on each side by this trade”.
Let’s look at your turn 4 for example. You used up wither, messenger, turtle and by extension fencer to clear my patrol and deal 5 damage to my base.
(It turned out that the base damage was irrelevant but let’s just neglect the base damage for the moment)
That way you lost 4 cards and therewith 7 gold.
I lost one zurkling (1g and 1/3 of a card) and the other two units were 1 card and 1g in total, but I also got scavenger gold. So in total my expanse was 1g and 4/3 cards. That trade was horrible and the game got out of hand for you.
With that kind of evaluation you will be able to do better trades and with that become a better player. We’ll come to strategic questions later, let’s focus on improving your tactics first
And yes, I’m in for another one. I’ll have to slow down from Thursday onwards, but I will continue playing!
Thanks for the guidance, yes, I know I made a mistake when I lost a lot of cards that turn
And i have only 1 TM, so game is over, GG
Now you P1, maybe i will try another deck
It is impossible not to say that you played very well for the browns, as I wrote above, in fact, I expected less from the evolution deck
What do you think about zagara ultimate spell?With a successful combination of circumstances, she can restore 10 damag per turn, including the midband ability
Probably the swarm spec is good against decks with an emphasis on upgrades, but only in conjunction with something, because they can only steal an upgrade or building twice, in which case it forces us to calculate everything a few moves ahead, I think
In any case, you have opened my eyes to a different gameplay for evolution, I want to see what else you can show me, it’s very interesting
Thank you for the praise. I’ll stick to the same deck but with a different strategy. What deck do you pick? It might have an influence on my start.
Honestly? I don’t really like Zagaras ultimate. Healing 8 base damage might really be a thing in some circumstances, but everthing else looks to me more like a winmore. It usually is hard to cast ulti spells and they should have near to game ending effects on the game stat. This is only in very specific situations the case for this spell (for example the opponent has a full board and you have also dreamspace in play), in most situations it has a win-more feeling to me. This means that you are already in a very good position and this spell only helps if you are already ahead. (PS: Don’t ignore that the spell is trashed after usage)
I didn’t forget that it is being deleted, but still 20 life points for the base is incredible
I would like to take Feral/Growth/Finesse, Not that this deck performs well, but it’s fun enough, a regular strategy with Molac, but due to the differences in physical and forum games, I will probably stay with this deck
I’ll continue to train her, so to speak
if someone joined the brown test, that would be cool, it would be possible to give a more objective assessment of the decks. overall I don’t see any imbalance, especially regarding the physical copy
Some questions about rules bcs I watch some old videos and have questions haha::
When rook dies on maxband, it is not considered death, in general, cards that have a second life or immortality do not receive coins and cards patrol bonuses, because in fact they do not die?Thats right?
Don’t worry, we have some more strategies for you that you will either love or hate (when you lose), but it will be interesting.
Agree with Zango on the ulti spell. Might be only useful when both players are on a base race and repairing your base with 8 will win you the game. I think the author had that as well in mind, that is why it should be trashed (in this case it can be very strong). A bit compareable with Grave’s ulti.
I dont so good on this deck, but its gonna be fun
Sorry for late reply I had a terrible allergy yesterday, my eyes watered and I sneezed every 10 seconds, I was very tired
"P2T1
StartingHand Workers
STARTING HAND
Helpful Turtle
Spark
Brick Thief
Older Brother
Bloom
WORKERS
Helpful turtle
NextHand
Wither
Granfalloon Flagbearer
Timely Messenger
Tenderfoot
Fruit Ninja
Don’t feel pressured to have some kind of speed with your turns. It’s always fine to play at the speed that you’re comfortable with, if it’s a multi day wait then you can possibly just tell that it’s going to take a bit longer and everything is fine.
Hope you are feeling better now.
About your turn: I didn’t get why you didn’t play a hero. It’s usually better to play them as early as possible unless you are going to lose the hero too easily. I didn’t see a line where I could have profited from you playing a hero, hence my question.
testing brown game4 P1T2
P1 [Evolution]/Swarm/Blood vs. P2 [Finesse]/Feral/Growth
That’s not right. CT sidelines only after dealing damage, so I would need both zurklings to sideline the brother and only have a 2/2 hero left to “kill” your hero.
With heroic calling that’s correct, HC zurkling to kill SL, but then attacking a hero with my 2/2 is suicide, so I don’t profit from the levels. For midbanding him first I don’t have enough money (which you could then circumvent by placing your hero in elite).
If I have both, I can sacrifice both zurklings to sideline brother and use HC on my hero to kill your hero, that’s correct. But that means tech skip (which usually is an okay trade for p2: lose your hero but prevent the opponent from teching up). Also you still have brother and a wither or messenger is all you need for a revenge kill, which again would be very good for you, as you wouldn’t have to do a tech skip to kill my hero.