Talk about elegance. I like it.
This is a genius solve @charnel_mouse ! I’d be happy to test this with some PPA / Burning Legion variants if someone wants to
I’m in! I assume you’ll probably take nightmare? With 2.1 I would assume something like 80% win rate as P1 and 40% as P2 for burning legion. With the new Garrison nerf I would expect the win rate to go down to 100% in total, which would mean that the deck still is stronger than most competitive decks but that it isn’t over the top anymore.
Edit: forgot to mention that I want to test burning legion with this nerf
I could play Nightmare, Miracle Grow, or PPA, do you have a preference? We could play a P1/P2 set of each? I’ve started a thread with P1 Nightmare to begin with, but I would like piloting PPA as well (maybe we can even revert the Battle Suits change and test how PPA feels with just the garrison solve?) Those can be answered later
Good point. In my opinion BS is the single most over powered card in all of Codex, but as it is mainly abused with Garrison this might be worth considering. In a test game years ago Moby obliterated me with BS and cadets and some card draw without Garrison, but still…
The next tournament is about to start. The Garrison nerf seems to be the only one that is still in the open.
Even though it felt a notch too oppressive in my testing games against frozen, I would suggest to use this new text:
As this should nerf multicolor+peace strategies quite a bit, I also suggest to drop our battlesuits nerf for the upcoming tournament.
For reference here’s the list of what is currently planned: Balance Patch 2.1 - #129 by zango
Opinions?
I’m in agreeement @zango. I’m also going to be running Troq this next tournament, partly to guage how he feels in the current meta. A lot of his changes are less well tested
So is this the current proposal? I’m good with this
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to “①, ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.” | |
Lich’s Bargain | Base damage increased from 4 to 5 |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Bird’s Nest | Change Upkeep to “Resummon one lost bird (max: 2)” |
Might of Leaf and Claw | ![]() |
NEW Flagstone Garrison | When you play a unit from hand, you may exhaust it to draw 1 |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” | |
Modify maxband ability to Overpower | |
The Boot | Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate | Modify text to “Give a unit or hero -4/-1 until your next turn.” |
Removed:
Battle Suits Nerf
General’s hammer buff
Thanks @FrozenStorm for making the effort of bringing everything together. In your post the suggested new nerfs to Maestro, Hyperion and Tric are still missing, hence I’m reposting in the following post in order to create a good base link
Balance Patch 2.1a
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to “①, ![]() |
|
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1 |
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.” | |
Lich’s Bargain | Base damage increased from 4 to 5 |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Bird’s Nest | Change Upkeep to “Resummon one lost bird (max: 2)” |
Might of Leaf and Claw | ![]() |
NEW Flagstone Garrison | change text to “When you play a unit from hand, you may exhaust it to draw 1" |
NEW Maestro | change text to "your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ " |
NEW Hyperion | change stats to 4/4 |
NEW Tricycloid | change stats to 3/2 |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” | |
Modify maxband ability to Overpower | |
The Boot | Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate | Modify text to “Give a unit or hero -4/-1 until your next turn.” |
Removed:
Battle Suits Nerf
General’s hammer buff
Testing the Garrison change in a tournament rather than by two people sounds good to me
Happy w Purple, eager to test it out