oh I hate P2T2 soo much in most of the games. It always takes hours for me to decide. After that everything usually is easy going (Independent on whether you win or lose)…
CAPS25 round 2 P2T2
P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Spectral Hound (3/3)
Spectral Hound (3/3)
STARTING HAND
Makeshift Rambaster (1/2)
Scorch
Bloodburn
Charge
Mad Man (1/1)
WORKERS
Careless Musketeer (2/1)
Charge
NextHand
Spectral Hound (3/3)
Nautical Dog (1/1)
Pillage
Scorch
Mad Man (1/1)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
BB - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Bombaster (2/1)
Elite:
Scavenger:
Technician: Cal (2/3, lvl1)
Lookout:
In Play:
- Bloodburn
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
tech break is possible, but hard to tell whether it’s worth it. And if he has BS in hand it definitely is not worth it with Zane at the ready. Even though I really don’t like being this passive against Garrison, I think this is the best line… At least with hounds I have something available that doesn’t trade too bad against the 3/2 cadets.