So this time we’re playing for real again
After thinking about turns 3-5 I am not at all amused anymore about us removing the BS nerf… But let’s see how that’ll span out.
GL & HF
CAPS25 round 2 P2T1
P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth
STARTING HAND
Pillage
Bloodrage Ogre (3/2)
Bombaster (2/2)
Careless Musketeer (2/1)
Nautical Dog (1/1)
WORKERS
Careless Musketeer (2/1)
NextHand
Bloodburn
Charge
Makeshift Rambaster (1/2)
Scorch
Mad Man (1/1)
Discard
Bloodrage Ogre (3/2)
Pillage
Nautical Dog (1/1)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Cal - ($2)
bombaster - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Cal (2/3, lvl1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bombaster (2/2)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
let the party begin! unfortunately I cannot play bogre against his mox.
unfortunately that BS plus cadet combo really is incredibly strong. I’m a bit afraid of that.
oh I hate P2T2 soo much in most of the games. It always takes hours for me to decide. After that everything usually is easy going (Independent on whether you win or lose)…
CAPS25 round 2 P2T2
P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth
tech break is possible, but hard to tell whether it’s worth it. And if he has BS in hand it definitely is not worth it with Zane at the ready. Even though I really don’t like being this passive against Garrison, I think this is the best line… At least with hounds I have something available that doesn’t trade too bad against the 3/2 cadets.
Tough decision here. I could go 2x Boot Camp, growing the Mox, but that leaves Oni pretty vulnerable. I could do 1x and Fargo, but Oni could die to Cala stealthing anyway… I spose I would at least have a lot to hit back with? Maybe that’s worthwhile. Let’s do that then. Either way, I think it’s OCx2 and plan to tech up + 2drop something next turn.
Big oof on the redraw there. Really wanted at least one OC and/or Battle Suits. Hopefully no Oni kill then
It’s less about what scary things I can produce, it’s more about me not really enjoying to see a boot camp directly after I teched a Spectral Hound. But I remember very well a game against you, where this has been the other way around, so I probably deserve that
CAPS25 round 2 P2T3
P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
maxband Cal kills SL, rune to BB - ($2)
BB kills NC
hound - ($1)
dog - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout: Spectral Hound (3/3)
In Play:
Bloodburn *
Cal (4/3, lvl5) provides resist
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
COME ON! double hound tech and he really went for juggermox and has probably teched two boot camp? I should have listened to Moby who suggested to go for a base race with crash bombers and some MSR base damage last turn.
This game seems to have already been lost on turn 2 with this crazy BB + hound choices, wow!
Also my available strategies are all steep uphill battles, let’s try to get at least some slight possible advantage from picking the completely unexpected…
Hmm, kinda expensive to kill Hound, but what’s the upshot?
1/3 chance I kill Cala and get the levels (if I draw Battle Suits)
2/3 chance I drop OC + Plexus, beef up the mox, and put pressure on the tech1 (or trade Cala). I think I’d probably do the tech1 so I can keep BC threat
That seems worth still? So I tech 2x Vystari, hope I get BC on the turn again to accelerate the cycle? Seems worth I think, compared to leaving a gnarly board up and teching up myself?
Yep, jackpot, I get to kill Cala and now next turn can be OC + BC + Midband Oni + Tech up, and I’m sitting pretty
that’s exactly the worst case but with 5 out of 8 it was expected for him to have BS and Boot Camp at the ready. At least I now am the first to arrive at tech 2. Let’s hope he does not have double boot camp again.
I was afraid of the stealth Cala kill, especially with the double BC draw I got. Might be interesting to multiverse after the game from that point to see how it plays out
The Art of War, Flagstone Garrison
Calypso Vystari x2
Overeager Cadet x2
Boot Camp x2
Main:
Boot Camp Hound, pay the 1 resist, draw 1 (6)
Nullcraft, kills Scav, you get 1g (4)
Mox kills Quince, Oni heals and midbands, you draw 1
Maxband Oni, break your tech2, your base to 18 (1)
OC hits your tech1 to 2hp
Overeager Cadet
Calypso Vystari (0)
Workers
Plasmodium, Temporal Research, Time Spiral, Forgotten Fighter
Patrol as below
Discard 1 Draw 3
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Overeager Cadet (3/2a)
Elite:
Scavenger: Soldier (1/1)
Technician: Soldier (1/1)
Lookout: Soldier (1/1)
In Play:
Onimaru (4/5 lvl 8)
Hardened Mox (4/3, ++)
Overeager Cadet (3/2)
Calypso Vystari (3/2)
Nullcraft (1/1)
Battle Suits
Economy Info:
Cards:
Hand: 3
Deck: 1
Disc: 4
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Neo Plexus
Tinkerer
Boot Camp
End of Turn Discard
My Thoughts
Think board supremacy is the way here. Maxband Oni, forego teching up, BC the Hound, probably drop whatever I draw and the Vystaris. If I get Nullcraft I spose I get an extra shot on the tech1, though the Nullcraft is just BB fodder until I get to DS… Teching 1 Garrison anyway so I can recover hand next cycle, don’t think I want 2x AoW or other Tech1 units right now.
And I do get the NC, so I guess I do hit that tech1. It’ll die but oh well. Next turn hopefully hit the 3/4 for BC, do that + Fargo + Tech up, and trade the board wisely
I was hoping the Stealth kill was too card costly for you with a card-conscious game plan of Hounds, but maybe a pivot to Feral T2 Bears or Blood T2 + Desperation would have been profitable? Hard to know unless you wanna try it
Juggermox just also looked like a good line here. Worst case is kidnapping but I’m already spamming weanies that make it hard to use it effectively. With the Battle Suits revert, I can work OCs, Seers, Stewardess and Vystaris into pretty strong patrol break with a HH anyway, and the BCs help cycle in a poor man’s Garrison kinda way.
The suits revert might have been too far, even with Gunship nerfed Zane is still a strong buddy for this plan and Oni is still his own win condition if you want him to be.
Bloodburn was an interesting choice, did you just whiff Brogre and Dog?
Jep, my only unit back then was mm. The threat of Zane + BS was enough to convince me to not go that route as you could have easily cleared my board with cadet, Mox, bs and NC still on the table.
And yes, the BS nerf undo felt horrible the whole match. If we don’t go back to the nerf I’m definitely going to exploit it in the next tournament, but for the moment that’s your duty
Boot Camp + Vystari in and of itself is kinda ridiculous patrol clear; not something I’ve played heavy on Tech 1 but I may have to try more “Stay on Tech 1 + Oni and see how far you can push it” games