[CAPS25] Round5: P1 thehug0naut [Bashing]/Balance/Disease vs P2 zango [Blood]/Feral/Truth

Okay this should be it, without even attacking once. This combo of double PGC and double bugblatter is just absurd. And having ELEVEN units on the table at that time just adds to this ridiculous situation…
:exploding_head:

Really looking forward to look at your hand to see how close you got to lethal in case you might have aligned your choices slightly different (or did I overlook something and it indeed is not yet over?)

CAPS25 round 5 P2T7

P1 [Bashing]/Balance/Disease vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Desperation


STARTING HAND
Pirate-Gang Commander (6/6)
Free Speech
Bombaster (2/2)
Captured Bugblatter (4/2)
Crashbarrow (6/2)


WORKERS
Bloodburn
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)
Pillage
Charge


NextHand

Mad Man (1/1)
Crashbarrow (6/2)
Bombaster (2/2)
Bloodrage Ogre (3/2)


Tech 1 card(s)
Get Paid + float - ($11)
second PGC - ($5)
finally a unit for free: bugblatter
quince silences your heros - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Pirate 2/2
  • :psfist: Elite: Pirate 2/2
  • :ps_: Scavenger: Pirate 2/2
  • :pschip: Technician: Pirate-Gang Commander (6/2)
  • :target: Lookout: Pirate 2/2

In Play:

  • Pirate 2/2
  • Pirate 2/2
  • Pirate-Gang Commander (6/6)
  • Captured Bugblatter (4/2)
  • Captured Bugblatter (4/2)
  • Drakk (1/3, lvl3)
  • quince (1/3, lvl1)
  • mirror 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

finally I can benefit from the PGC discount and what a nice one! four damage per unit dying on my side… that sounds awesome! this should be it