Well met @zango . Very pleased I’m P1 for this!
Active Changes
Placeholder
P1T1
StartingHand Workers
STARTING HAND
Helpful Turtle
Granfalloon Flagbearer → Worker
Wither
Older Brother
Tenderfoot
WORKERS
NextHand
Timely Messenger
Spark
Fruit Ninja
Bloom
Brick Thief
Discard
Wither
Helpful Turtle
Older Brother
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Troq - ($1)
Tenderfoot - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L1 Troq Bashar 2/3A
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Tenderfoot is an excellent opener, very happy to see that. Expecting Brogre + Cala in response
zango
May 29, 2025, 9:45pm
2
oh yes, against spark my hounds really would have preferred to be P1, but well, nothing I can do about that…
GL & HF!
CAPS25 round 5 P2T1
P1 [Bashing]/Balance/Disease vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Scorch
Charge
Bloodburn
Pillage
Bloodrage Ogre (3/2)
WORKERS
Bloodburn
NextHand
Careless Musketeer (2/1)
Mad Man (1/1)
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Bombaster (2/2)
Discard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Cal - ($2)
Bogre - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Bloodrage Ogre (3/2)
Elite : Cal (2/3, lvl1)
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
LOL, that hand leaves exactly ZERO options for choosing my way, the only question is where to put Cal, but with MM in hand 2 elite seems like the right call in case he has both messenger and spark in hand. Leading with Bogre really isn’t ideal against neutral, but nothing I can do about that. I’ll probably be forced into a bad bogre trade but then maybe a stealth hero kill might round it out…
1 Like
Oh yes, where are my manners, as always GL and HF!
P1T2
Tech StartingHand Workers
TECH
STARTING HAND
Fruit Ninja → Worker
Timely Messenger
Brick Thief
Bloom
Spark
WORKERS
Granfalloon Flagbearer
Fruit Ninja
NextHand
Bloom
Helpful Turtle
Intimidate
Brick Thief
Timely Messenger
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom Troq, kills Brogre, takes 3 - ($2)
Midband and Heal - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Tenderfoot 1/2
Technician :
Lookout :
In Play:
L3 Troq Bashar 4/5 [+, Attacks: Deal 1 to a defending building]
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
As expected. Killing Brogre and building a big Troq are top priority here
zango
May 31, 2025, 5:29am
4
That’s a scary troq over there… But at the cost of a tech skip this seems to be fine for now… Let’s hope I don’t underestimate your intimidates.
CAPS25 round 5 P2T2
P1 [Bashing]/Balance/Disease vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Crashbarrow (6/2)
Crashbarrow (6/2)
STARTING HAND
Mad Man (1/1)
Bombaster (2/2)
Nautical Dog (1/1)
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)
WORKERS
Bloodburn
Careless Musketeer (2/1)
NextHand
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Crashbarrow (6/2)
Charge
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cal kills tenderfoot
bombaster - ($3)
dog - ($1)
tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Nautical Dog (1/1)
Technician : Bombaster (2/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
even without the tech skip he likes his intimidates, so that’s what I should expect. hence two units in patrol seems to be the right call…
zango
June 2, 2025, 7:51am
5
Hey @thehug0naut I’m very aware of me having proposed to slow down. I still am very curious to see how my own match continues… so… friendly poke