[CAPS25] Round5: P1 thehug0naut [Bashing]/Balance/Disease vs P2 zango [Blood]/Feral/Truth

Well met @zango. Very pleased I’m P1 for this!

Active Changes

Placeholder

P1T1


StartingHand Workers

STARTING HAND

Helpful Turtle
Granfalloon Flagbearer → Worker
Wither
Older Brother
Tenderfoot


WORKERS

Granfalloon Flagbearer


NextHand

Timely Messenger
Spark
Fruit Ninja
Bloom
Brick Thief


Discard

Wither
Helpful Turtle
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Troq - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Troq Bashar 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot 1/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Tenderfoot is an excellent opener, very happy to see that. Expecting Brogre + Cala in response

oh yes, against spark my hounds really would have preferred to be P1, but well, nothing I can do about that…
GL & HF!

CAPS25 round 5 P2T1

P1 [Bashing]/Balance/Disease vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Scorch
Charge
Bloodburn
Pillage
Bloodrage Ogre (3/2)


WORKERS
Bloodburn


NextHand

Careless Musketeer (2/1)
Mad Man (1/1)
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Bombaster (2/2)


Discard

Scorch
Charge
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Cal - ($2)
Bogre - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2)
  • :psfist: Elite: Cal (2/3, lvl1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

LOL, that hand leaves exactly ZERO options for choosing my way, the only question is where to put Cal, but with MM in hand 2 elite seems like the right call in case he has both messenger and spark in hand. Leading with Bogre really isn’t ideal against neutral, but nothing I can do about that. I’ll probably be forced into a bad bogre trade but then maybe a stealth hero kill might round it out…

1 Like

Oh yes, where are my manners, as always GL and HF!

P1T2


Tech StartingHand Workers

TECH

Intimidate
Intimidate


STARTING HAND

Fruit Ninja → Worker
Timely Messenger
Brick Thief
Bloom
Spark


WORKERS

Granfalloon Flagbearer
Fruit Ninja


NextHand

Bloom
Helpful Turtle
Intimidate
Brick Thief
Timely Messenger


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom Troq, kills Brogre, takes 3 - ($2)
Midband and Heal - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot 1/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Troq Bashar 4/5 [+, Attacks: Deal 1 to a defending building]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

As expected. Killing Brogre and building a big Troq are top priority here

That’s a scary troq over there… But at the cost of a tech skip this seems to be fine for now… Let’s hope I don’t underestimate your intimidates.

CAPS25 round 5 P2T2

P1 [Bashing]/Balance/Disease vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Crashbarrow (6/2)
Crashbarrow (6/2)


STARTING HAND
Mad Man (1/1)
Bombaster (2/2)
Nautical Dog (1/1)
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)


WORKERS
Bloodburn
Careless Musketeer (2/1)


NextHand

Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Crashbarrow (6/2)
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cal kills tenderfoot
bombaster - ($3)
dog - ($1)
tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Cal (2/2, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

even without the tech skip he likes his intimidates, so that’s what I should expect. hence two units in patrol seems to be the right call…

Hey @thehug0naut I’m very aware of me having proposed to slow down. I still am very curious to see how my own match continues… so… friendly poke :wink: