[CAPS25] FINALS - part 3: P1 zango [Blood]/Feral/Truth vs P2 FrozenStorm [Past]/Peace/Anarchy

so we finally came to a situation where the Garrison nerf did matter… a lot…!

CAPS25 FINALS part 3 P1T6

P1 [Blood]/Feral/Truth vs. P2 [Past]/Peace/Anarchy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Moss Ancient (8/9)
Liberty Gryphon (5/5)


STARTING HAND
Makeshift Rambaster (1/2)
Shoddy Glider (3/1)
Mad Man (1/1)
Crashbarrow (6/2)
Scorch


WORKERS
Bloodburn
Careless Musketeer (2/1)
Charge
Bloodrage Ogre (3/2)
Nautical Dog (1/1)


NextHand

Crashbarrow (6/2)
Huntress (3/3)
Pillage
Feral Strike


Discard

Crashbarrow (6/2)
Scorch
Shoddy Glider (3/1)
Moss Ancient (8/9)
Liberty Gryphon (5/5)


Tech 2 card(s)
Get Paid + float - ($12)
Quince sidelines mox, maxband heals - ($10)
CB, mirror copies - ($7)
make an extra mirror into CB - ($3)
MSR - ($1)
MM - ($0)
a mirror CB trades technician, OP 4 damage to your base
two CB (12), MSR (3), MM (1) deal another 16 damage to your base, breaking it, GG

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince (1/5, lvl5)
  • Makeshift Rambaster (1/2)
  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

It feels extremely bad to win due to a pairing of your tremendous generosity together with multiple bad draws on your side. And it is wild to see how scary your deck with the current nerfs is, even if you don’t actually play BS.
It’s been a nice series, thank you very much!

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