I’ve never before been afraid of an early mox… But after our last game I probably have to reconsider this evaluation - or do I?
CAPS25 FINALS part 1 P1T2
P1 [Blood]/Feral/Truth vs. P2 [Past]/Peace/Anarchy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Crash Bomber (2/2)
Huntress (3/3)
STARTING HAND
Bombaster (2/2)
Bloodburn
Scorch
Charge
Makeshift Rambaster (1/2)
WORKERS
Pillage
Scorch
NextHand
Careless Musketeer (2/1)
Charge
Bloodrage Ogre (3/2)
Mad Man (1/1)
Huntress (3/3)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
bombaster - ($2)
tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Bombaster (2/2)
Elite:
Scavenger: Nautical Dog (1/1)
Technician:
Lookout:
In Play:
- Cal (2/3, lvl1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
don’t think juggermox is fast enough as P2, but I was underestimating it last time as well…