Is going second actually good for me? Idk but Mox is a good bet here against aggro Red, nothing besides Kidnapping to really deal with it. IIRC I won last time w/ Juggermox, maybe we’ll do that again
Temporal Research
Nullcraft
Boot Camp
Neo Plexus
Stewardess of the Undone (techn)
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards (except turn 1)
All Teched Cards
Overeager Cadet x2
Stewardess of the Undone, Boot Camp
Main:
Onimaru (5)
Mox hits huntress for 1 after armor
Boot Camp Mox, draw 1 (4)
Stewardess of the Undone, elect not bounce anything (1)
Fargo trades Huntress
Worker (0)
Workers
Forgotten Fighter, Plasmodium
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Stewardess of the Undone (3/3a)
Elite:
Scavenger:
Technician: Onimaru (2/3 lvl 1)
Lookout:
In Play:
Hardened Mox (3/2, +)
Battle Suits
Economy Info:
Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Time Spiral
Tinkerer
Overeager Cadet
Nullcraft
End of Turn Discard
My Thoughts
I think we gamble for the 1/3 Stewardess, if I get it I’m in great shape, if I don’t… it’s either Nullcraft kills dog dies to huntress, or Plexus and accept Oni’s death. The Mox and Zane hitting back should mean I can keep things relatively stable. Having Mox for several turns with the extra +1/1 is going to be very valuable I think. Teching 2x OC so I can cheaply keep the board flush and tech up while I’m at it
…
Got Stewardess. But I forgot it has to pay Cala tax. So I skip worker to peel up dog? Or I elect not to. Tough decision… I think It’s worth trading even Fargo for Huntress, I can reset the clock on Fargo replaying him and non zero chance BtF is a possibility? Taking huntress off means Oni is much safer backline from that.
even though I was contemplaining Stewie in my thoughts section, I was absolutely convinced that you would either go for double cadet or double BC… looking forward to see what you are going to do
Tech 2 card(s)
Get Paid + float - ($10)
worker - ($9)
boosted feral strike brings an elephant and a giga from codex - ($1)
Glider kills cadet, you draw - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Gigadon (8/8)
Elite:
Scavenger: Crash Bomber (2/2)
Technician: Rampaging Elephant (6/7)
Lookout:
In Play:
Cal (4/4, lvl5) [provides resist]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
urg, lucky me. I had quite some bad hours when I realized I forgot about the possibility of losing Cal to Zane+very expensive FF. putting CB into elite would have been the right call…
was thinking very very long about skipping a worker here in order to maximize my chances for the second strike and to directly end the game next turn, but in the end I got cold feet (even though I’m absolutely convinced he has not yet teched an OS, as in this case he wouldn’t have pinged Cal with NC
post draw: all that brain power wasted as I now hold everything that I want in my hand
That’s a different but equally bad version of worsening situation for me than I expected Think I’m going to get 100-0ed next turn and there isn’t a ton I can do about it, but we’ll see XD
Calypso Vystari, Flagstone Garrison
Boot Camp, Flagstone Garrison
Overeager Cadet x2
Stewardess of the Undone, Boot Camp
Main:
Mox hits Gigadon, tickles it for 2 damage
Oni (8)
Boot Camp Mox, draw (7)
Boot Camp Mox again, draw (6)
Flagstone Garrison (3)
Overeager Cadet
Fading Argonaut (1)
Nullcraft ping Cala to 3hp
Worker (0)
Workers
Tinkerer, Time Spiral, Temporal Research, Forgotten Fighter, Plasmodium
Patrol as below
Discard 1 Draw 1 rs Draw 2
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 PEACE
In Patrol:
Squad Leader: Fading Argonaut (3/3a)
Elite:
Scavenger: Oni (2/3a lvl 1)
Technician: Overeager Cadet (3/2)
Lookout:
In Play:
Flagstone Garrison (4hp)
Hardened Mox (5/4, +++)
Nullcraft (1/1)
Battle Suits
Economy Info:
Cards:
Hand: 3
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Stewardess of the Undone
Boot Camp
Neo Plexus
End of Turn Discard
My Thoughts
Whelp, not getting through that wall, and fkn Cala lending resist is so big. If I could move them out the way I might kill Cala and get some soldiers out. As it stands though, I think I need to wall up best I can and hope I survive.
Tech 2 card(s)
Get Paid - ($9)
strike fetches two CB - ($1)
crash barrow #1 kills sl & technician
small CB attacks Oni, explodes to kill Oni
CB #2 (6), Cal (4), giga (8), elephant (12) plus a glider from hand (3) deal a total of 33 to your base, GG - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Cal (4/3, lvl5) [provides resist]
Gigadon (8/6)
Rampaging Elephant (6/7)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 4
Deck: 13
Disc: 0
Gold:
Gold: 0
Workers: 9
GG & WP. Can’t express enough how grateful I am to see that my deck actually is able to perform after this breakdown I took in our last encounter…
Really looking forward to our next match!
I’m never gonna say being polite and suggesting we should just alternate P1/P2 is a “mistake” Think I was kinda lucky to get a W last time in general, Cala is strong. Startin’ the next game!