let’s see whether this really is uphill or not - I’m going to try to raise the incline as far as posisble
CAPS25 round 4 P1T2
P1 [Blood]/Feral/Truth vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Crash Bomber (2/2)
Spectral Hound (3/3)
STARTING HAND
Bloodrage Ogre (3/2)
Pillage
Bloodburn
Charge
Makeshift Rambaster (1/2)
WORKERS
Careless Musketeer (2/1)
Bloodburn
NextHand
Bombaster (2/2)
Spectral Hound (3/3)
Pillage
Makeshift Rambaster (1/2)
Mad Man (1/1)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Bogre - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Cal (2/3, lvl1)
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
- Bloodrage Ogre (3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
against mox a bombaster probably would have been better, but I will not complain about the red god hand…