@dwarddd so here comes my third time against purple starter and my second mono purple opponent in a row. But I have a gut feeling that it’s going to be a way tougher call against mono purple this time, especially as purple likes to be P2.
GL & HF!
But I already won a coin flip so beware: have dog, play dog!
CAPS25 round 4 P1T1
P1 [Blood]/Feral/Truth vs. P2 [Past]/Present/Future
Whereas I most definitely lost a coin flip somewhere here… this’ll be an up hill battle even though I normally like being P2 against red starter with purple
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P2T1
StartingHand Workers
STARTING HAND
Time Spiral
Hardened Mox
Forgotten Fighter
Nullcraft
Battle Suits
WORKERS
Time Spiral
NextHand
Plasmodium
Fading Argonaut
Tinkerer
Neo Plexus
Temporal Research
Discard
Battle Suits
Nullcraft
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Hardened Mox(1/1)
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 6
Thoughts
this is rough, zango does keep telling me hero loss T2 is not as bad as hero loss T3 so maybe nullcraft and hero; likely to end up facing maxband Cala, and then lose tempo as I have to origin story them after they have survived killing a couple things
no, that’s a slow loss; it’s either BS and that’s it or BS and NC and suck up… possibly 7 base damage?! then, let’s see in my shortest path to winning - 4dmg crash bombers, 2 drakk, 2 pillage, 2 scorch, obviously couldn’t let them get a single tech 2 down; would need to watch for BtF, kidnapping, quince copies, it’d be… hard
mmmmmmmmmmmmmmmmm, mox? with no BS is a pain - they’d more than likely just not attack and i have neither NC or BS to punish that next turn. but it would kind of stablelise me until the troops come next turn - if they pillage it’s fine and if they don’t I’ll still have enough blockers to do some trading? maybe?? yeah everything but Cala would trade with these units. so yeah mox it must be
nullcraft and hero it is i think; as much as i want to do nullcraft and BS, I’m not even sure which tech 2s I’d tech for T4 - plus Cala stealth, plus kidnapping againnnn, yeah no
if you go down on cards, I really don’t want you to recover too easily, so yes, I accept to not make use of the midband healing of Cal, which probably already is a waste of ressources, but well…
CAPS25 round 4 P1T3
P1 [Blood]/Feral/Truth vs. P2 [Past]/Present/Future
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
bogre sidelies mox
midband Cal kills Fargo - ($3)
hound - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Spectral Hound (3/3)
Elite:
Scavenger: Nautical Dog (1/1)
Technician:
Lookout:
In Play:
Bloodrage Ogre (3/1)
Cal (3/2, lvl3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 2
Workers: 7
Thoughts
the expected float 1, so it’s probably going to be Argo + Tech 2. It’s a bit tricky whether to do a Cal maxband this turn or not. If he has teched now I’m going to look silly if I don’t, but if he didn’t tech it, I’m going to look silly with then a hero in the patrol forcing good trades against my bogre-must-attack
cala midband with hound is crazy, even had I drawn Now! it’s a bad trade (although i really wish I had so I could kill cala…) (wow this would feel like suchhhh a better position if I had drawn that, they took quite the risk)
Well, you can read in my thoughts after the game that this was not really voluntarily. And it seems like it was the right call with now the free levels for Cal
But I promise, these resources will be spend very well in the near future…
CAPS25 round 4 P1T4
P1 [Blood]/Feral/Truth vs. P2 [Past]/Present/Future
Bombaster (2/2)
Nautical Dog (1/1)
Feral Strike
Crashbarrow (6/2)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
MM pings Vir - ($7)
hound kills Vir, Cal to maxband
dog trades Neo
Tech 2 - ($3)
cb - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Crash Bomber (2/2)
Elite:
Scavenger:
Technician: Cal (4/5, lvl5), provides resist
Lookout:
In Play:
Spectral Hound (3/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 2
Workers: 8
Thoughts
what a nice feral strike setup! He must have either preteched OS or diluted his deck in order to hit it with a rs draw 1 to OS cal. Of course BS + Hyperion would also be enough, but then the new Hyperion would die (I really like this nerf) and I’m looking forward to a then guaranteed CB in my next hand against an empty patrol or a skipped worker, sounds awesome!
Tech 2 card(s)
Get Paid + scav - ($9)
Max - ($7)
mox hits off armour from crash bomber
Tricycloid, mox trashed - ($2)
Tricycloid pings crash bomber - ($1)
nullcraft kills crash bomber my base take 1
now! tricycloid - ($0)
Tricycloid kills Cala, survives on one HP (more likely, you don’t draw) , dies, you draw
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: L3 Max(2/4a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nullcraft
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 8
Thoughts
cala midband with hound is crazy, even had I drawn Now! it’s a bad trade (although i really wish I had so I could kill cala…
I feel content that I played this game in a way that gave me a chance of winning despite the starting hands XD now enjoy destroying some stuff (unless you’ve been real unlucky?)
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
midband quince pings SL, maxband heals - ($5)
CB, mirror copies - ($2)
mirror CB trades SL, op kills fargo
drakk attacks prynn
CB kills prynn, op breaks tech 2, drakk to maxband
new mirror - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: mirror 0/1
Elite:
Scavenger:
Technician:
Lookout:
In Play:
quince (1/5, lvl5)
drakk (3/4, lvl6)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 5
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
double tech break is really tempting, but let’s wait until I don’t have to worker anymore. This game is already decided so I shouldn’t worry too much. The only risk that I can see is double now + argo to kill drakk while still having some defense. which would deactivate my LOs, but everything else should face lethal next turn. And with him only having 4 cards in hand and one copy of Argo already on the table while he didn’t directly tech two copies in the first place: that’s a risk I’m easily willing to take
Well played well capitalised! Might have been quite a different game had I drawn that Now though but, considering I didn’t play the argo maybe I should have doubled down
puh, I really didn’t expect you to direcly have teched a now in your two starting slots, but yes - another split in your T3 hand probably would have won you the game…
It’s hard to tell whether that expensive Cal kill really was worth it, but yes, I had the feral strike in hand, so either way it would have been a bad situation for you.
About the new Tric nerf: In the end I think it wouldn’t have mattered much if the tric would have survived, as I could have gotten the tech break while still doing the one OP damage to finish him (with double CB instead of midband Drakk - if I remember correctly), but sitting on the other side of the table it was extremely satisfying to see him die from this nerf (and the same holds for knowing that if you would kill cal with BS+hyperion, that hyperion would directly die as well)