no can do, I had the CB already in hand and drew an additional glider from technician draw, so please say goodbye to your tech buildings even though that’s been quite an impressive turn of yours without tech 2 available…
CAPS25 round 3 P2T6
P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Crashbarrow (6/2)
Crash Bomber (2/2)
Bombaster (2/2)
Mad Man (1/1)
Shoddy Glider (3/1)
WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
Nautical Dog (1/1)
Pillage
NextHand
Mind Control
Crashbarrow (6/2)
Shoddy Glider (3/1)
Bloodrage Ogre (3/2)
Crash Bomber (2/2)
Discard
Makeshift Rambaster (1/2)
Shoddy Glider (3/1)
Crashbarrow (6/2)
Crash Bomber (2/2)
Mad Man (1/1)
Bombaster (2/2)
Tech 0 card(s)
Get Paid - ($10)
make two mirrors - ($6)
CB, first mirror copies - ($3)
copy CB with second mirror - ($1)
glider attacks SL, dies at end of turn - ($0)
first mirror kills SL, OP kills Max
second mirror kills Neo, OP breaks tech 1
real CB breaks tech 2, dies at end of turn
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Quince (1/5, lvl5)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
this should be it. If I really bottom deck both glider and CB, I’m guaranteed to have two mind control