[CAPS25] Round3: P1 Bryce_The_Rice monopurple vs P2 zango [Blood]/Feral/Truth

@zango Bring your bloody truth to bear.


Turn 1

Hand: Time Spiral, Forgotten Fighter, Neo Plexus, Fading Argonaut, Nullcraft
Workers: Time Spiral

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Fading Argonaut ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (2/3+A) (Fading 3)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Battle Suits, Tinkerer, Hardened Mox, Temporal Research, Plasmodium

Discard

Nullcraft, Neo Plexus, Forgotten Fighter

Think

Well I have the advantage over red starter by going first. I think the gameplan remains pretty similar to usual, stall to tech 2 and then win.

That’s a very poetic way of describing my deck! But I promise that I’m not aiming for bears :wink:
GL & HF!

CAPS25 round 3 P2T1

P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Pillage
Charge
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Scorch


WORKERS
Careless Musketeer (2/1)


NextHand

Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Bloodburn
Mad Man (1/1)
Bombaster (2/2)


Discard

Pillage
Charge
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Cal - ($2)
bogre - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

It was very tempting to go for drakk+pillage+bogre, but unfortunately I think this start is strictly better and with already a loss I don’t want to risk anything.

Turn 2

Hand: Battle Suits, Tinkerer, Hardened Mox, Temporal Research, Plasmodium
Workers: Time Spiral, Plasmodium

Techs

Turn 2: Stewardess of the Undone, Argonaut


  1. Fading
  2. Tech 2 cards
  3. Get paid (+$5, $6)
  4. Hire a worker ($5)
  5. Build Tech 1 ($4)
  6. Summon Hardened Mox ($1)
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite: Fading Argonaut (3/3) (Fading 2)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Argonaut, Battle Suits, Temporal Research, Nullcraft, Stewardess of the Undone

Discard

Think

I can’t be bothered going back through all of zango’s previous games to find out what they prefer, but at least last game this tournament they tried to do illusions. That sounds about right from what I recall of them talking about the deck, so I’ll pick up a couple of nows in my next tech. For now, pretty standard tech 1 stuff.

CAPS25 round 3 P2T2

P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Crash Bomber (2/2)
Crash Bomber (2/2)


STARTING HAND
Bloodburn
Nautical Dog (1/1)
Mad Man (1/1)
Bombaster (2/2)
Makeshift Rambaster (1/2)


WORKERS
Careless Musketeer (2/1)
Bloodburn


NextHand

Mad Man (1/1)
Crash Bomber (2/2)
Crash Bomber (2/2)
Scorch
Bloodrage Ogre (3/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Cal sidelines Mox, midband heals - ($1)
bogre runs into Fargo
dog - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Cal (3/4, lvl3), provides resist

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I have quite some experience with this deck against Moby, but don’t recall struggling as much as I do now as P2… Now when I’m calculating things through I don’t get to the point where I can see that my strategy is actually working… I’m confused!
But also life is pretty busy right now, so I don’t have the time to properly calculate everything through and I’ll just try something out. It’s time for Blood (even though that’s horrible against Immortals, but well…)
At least this time mox is not going to stick around for too long