Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Bloodburn
Mad Man (1/1)
Bombaster (2/2)
Discard
Pillage
Charge
Scorch
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Cal - ($2)
bogre - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Bloodrage Ogre (3/2)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Cal (2/3, lvl1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
It was very tempting to go for drakk+pillage+bogre, but unfortunately I think this start is strictly better and with already a loss I don’t want to risk anything.
Argonaut, Battle Suits, Temporal Research, Nullcraft, Stewardess of the Undone
Discard
Think
I can’t be bothered going back through all of zango’s previous games to find out what they prefer, but at least last game this tournament they tried to do illusions. That sounds about right from what I recall of them talking about the deck, so I’ll pick up a couple of nows in my next tech. For now, pretty standard tech 1 stuff.
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Cal sidelines Mox, midband heals - ($1)
bogre runs into Fargo
dog - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
Cal (3/4, lvl3), provides resist
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I have quite some experience with this deck against Moby, but don’t recall struggling as much as I do now as P2… Now when I’m calculating things through I don’t get to the point where I can see that my strategy is actually working… I’m confused!
But also life is pretty busy right now, so I don’t have the time to properly calculate everything through and I’ll just try something out. It’s time for Blood (even though that’s horrible against Immortals, but well…)
At least this time mox is not going to stick around for too long