[CAPS25] Round3: P1 Bryce_The_Rice monopurple vs P2 zango [Blood]/Feral/Truth

@zango Bring your bloody truth to bear.


Turn 1

Hand: Time Spiral, Forgotten Fighter, Neo Plexus, Fading Argonaut, Nullcraft
Workers: Time Spiral

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Fading Argonaut ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (2/3+A) (Fading 3)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Battle Suits, Tinkerer, Hardened Mox, Temporal Research, Plasmodium

Discard

Nullcraft, Neo Plexus, Forgotten Fighter

Think

Well I have the advantage over red starter by going first. I think the gameplan remains pretty similar to usual, stall to tech 2 and then win.

That’s a very poetic way of describing my deck! But I promise that I’m not aiming for bears :wink:
GL & HF!

CAPS25 round 3 P2T1

P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Pillage
Charge
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Scorch


WORKERS
Careless Musketeer (2/1)


NextHand

Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Bloodburn
Mad Man (1/1)
Bombaster (2/2)


Discard

Pillage
Charge
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Cal - ($2)
bogre - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

It was very tempting to go for drakk+pillage+bogre, but unfortunately I think this start is strictly better and with already a loss I don’t want to risk anything.

Turn 2

Hand: Battle Suits, Tinkerer, Hardened Mox, Temporal Research, Plasmodium
Workers: Time Spiral, Plasmodium

Techs

Turn 2: Stewardess of the Undone, Argonaut


  1. Fading
  2. Tech 2 cards
  3. Get paid (+$5, $6)
  4. Hire a worker ($5)
  5. Build Tech 1 ($4)
  6. Summon Hardened Mox ($1)
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite: Fading Argonaut (3/3) (Fading 2)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Argonaut, Battle Suits, Temporal Research, Nullcraft, Stewardess of the Undone

Discard

Think

I can’t be bothered going back through all of zango’s previous games to find out what they prefer, but at least last game this tournament they tried to do illusions. That sounds about right from what I recall of them talking about the deck, so I’ll pick up a couple of nows in my next tech. For now, pretty standard tech 1 stuff.

CAPS25 round 3 P2T2

P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Crash Bomber (2/2)
Crash Bomber (2/2)


STARTING HAND
Bloodburn
Nautical Dog (1/1)
Mad Man (1/1)
Bombaster (2/2)
Makeshift Rambaster (1/2)


WORKERS
Careless Musketeer (2/1)
Bloodburn


NextHand

Mad Man (1/1)
Crash Bomber (2/2)
Crash Bomber (2/2)
Scorch
Bloodrage Ogre (3/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Cal sidelines Mox, midband heals - ($1)
bogre runs into Fargo
dog - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Cal (3/4, lvl3), provides resist

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I have quite some experience with this deck against Moby, but don’t recall struggling as much as I do now as P2… Now when I’m calculating things through I don’t get to the point where I can see that my strategy is actually working… I’m confused!
But also life is pretty busy right now, so I don’t have the time to properly calculate everything through and I’ll just try something out. It’s time for Blood (even though that’s horrible against Immortals, but well…)
At least this time mox is not going to stick around for too long

Turn 3

Hand: Argonaut, Battle Suits, Temporal Research, Nullcraft, Stewardess of the Undone
Workers: Time Spiral, Plasmodium, Temporal Research

Techs

Turn 2: Stewardess of the Undone, Argonaut
Turn 3: Now!, Tricycloid


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Summon Argonaut ($3)
  5. Summon Nullcraft ($1)
  6. Nullcraft kills Dog, you draw
  7. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite: Argonaut (4/4)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Nullcraft (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Forgotten Fighter, Neo Plexus, Tinkerer, Now!

Discard

Think

I mean drawing both is here is fine. I maybe would’ve preferred a split but it’s no big deal. May as well play both and threaten strongly so I can tech up next turn while playing neo plexus.

Sorry for not denoting it directly, but my dog has resist 1 due to Cal’s midband

Hm yes, I always forget about that.

I did redraw my one card and drew the same card, in case anyone is curious.

1 Like

well, although I didn’t go for hounds this time, Cal’s midband ability played a very big role when I made this deck choice. But tbh: I didn’t have Stewie in mind :sweat_smile:

CAPS25 round 3 P2T3

P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Crashbarrow (6/2)
Crashbarrow (6/2)


STARTING HAND
Scorch
Crash Bomber (2/2)
Crash Bomber (2/2)
Bloodrage Ogre (3/2)
Mad Man (1/1)
Pillage


WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch


NextHand

Makeshift Rambaster (1/2)
Charge
Crashbarrow (6/2)
Nautical Dog (1/1)
Bombaster (2/2)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
cb x2 - ($4)
tech 2 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:

In Play:

  • Cal (3/4, lvl3), provides resist

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

ok,this turn is surprisingly easy. Also I can’t express how grateful I am for his stewie tech instead of a second argo… phew…

Turn 4

Hand: Forgotten Fighter, Neo Plexus, Tinkerer, Now!
Workers: Time Spiral, Plasmodium, Temporal Research, Tinkerer

Techs

Turn 2: Stewardess of the Undone, Argonaut
Turn 3: Now!, Tricycloid
Turn 4: Immortal, Temporal Distortion


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Present ($3)
  5. Summon Neo Plexus ($1)
  6. Argonaut kills Squad Leader, my base takes 1
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite: Neo Plexus (3/2)
    :ps_:Scavenger: Nullcraft (1/1)
    :pschip:Technician: Argonaut (3/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 19
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 0
  • Discard: 4

Hand

Stewardess of the Undone, Fading Argonaut, Battle Suits, Tricycloid

Discard

Now!, Forgotten Fighter, Temporal Distortion, Immortal

Think

Hmm, blood. Well I guess it’s not bad vs present. I’ll need an immortal certainly, to hold down the patrol line. This setup may not keep my tech 2 safe, but I’ll get some nice resources back if they kill it. Hopefully I can just keep them low on cards and gold if they want to keep breaking through.

CAPS25 round 3 P2T4

P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Shoddy Glider (3/1)
Shoddy Glider (3/1)


STARTING HAND
Bombaster (2/2)
Charge
Makeshift Rambaster (1/2)
Crashbarrow (6/2)
Nautical Dog (1/1)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
Nautical Dog (1/1)


NextHand

Crashbarrow (6/2)
Bloodrage Ogre (3/2)
Pillage
Mad Man (1/1)


Discard

Crash Bomber (2/2)
Crash Bomber (2/2)
Crashbarrow (6/2)
Bombaster (2/2)
Charge
Shoddy Glider (3/1)
Shoddy Glider (3/1)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Cal sidelines Mox
cb trades neo, extra damage kills NC
play big CB, trades Argo & overpowers 4 damage to your tech 2 - ($4)
Quince + mirror - ($2)
MSR breaks your tech 2 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: quince (1/3, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger: mirror 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (3/3, lvl3), provides resist
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

another straight forward turn. super nice to have that CB split. Unless he has now! AND argo AND battlesuits I don’t see a way for him to kill quince, which then means double CB next turn plus Cal plus MSR… sounds decent!

Turn 5

Hand: Stewardess of the Undone, Fading Argonaut, Battle Suits, Tricycloid, Temporal Distortion
Workers: Time Spiral, Plasmodium, Temporal Research, Tinkerer, Tricycloid

Techs

Turn 2: Stewardess of the Undone, Argonaut
Turn 3: Now!, Tricycloid
Turn 4: Immortal, Temporal Distortion
Turn 5: Hyperion, Tricycloid


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $10)
  4. Rebuild Tech 2 ($10)
  5. Hire a worker ($9)
  6. Summon Fading Argonaut ($7)
  7. Summon Stewardess of the Undone, kill Mirror, you gain 1 gold ($3)
  8. Research Battle Suits ($1)
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Stewardess of the Undone (3/3)
    :pschip:Technician: Fading Argonaut (3/3) (Fading 3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 17
  • Other:
    Battle Suits

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 3
  • Discard: 0

Hand

Forgotten Fighter, Now!, Argonaut

Discard

Hyperion, Tricycloid, Temporal Distortion

Think

Hmm, I forgot about the targeting. Definitely should’ve put nullcraft in lookout, unforced error there. Didn’t really need the gold.
Feels bad to worker tricycloid, but I think I’ll need the TD more. Unsure if I can stabilise here, I might just get rolled over.

I really like the idea of present not having it’s tech 2… let’s see whether I run out of steam before I can do you harm for real…

CAPS25 round 3 P2T5

P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Mind Control
Mind Control


STARTING HAND
Bloodrage Ogre (3/2)
Crashbarrow (6/2)
Pillage
Mad Man (1/1)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
Nautical Dog (1/1)
Pillage


NextHand

Crash Bomber (2/2)
Mad Man (1/1)
Bombaster (2/2)
Crashbarrow (6/2)


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
maxband Quince - ($5)
make mirror - ($3)
CB, mirror copies - ($0)
mirror CB sidelines mox & kills scavenger
real CB trades technician and OP damages your tech 2
MSR breaks tech 2
quince pings tech 1

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cal (3/3, lvl3), provides resist
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Quince (1/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this is my first time ever to tech this spell - sounds exciting to hopefully steal an argonaut and to then break a building or two

I would appreciate if you let me have it.


Turn 6

Hand: Forgotten Fighter, Now!, Argonaut, Neo Plexus
Workers: Time Spiral, Plasmodium, Temporal Research, Tinkerer, Tricycloid, Forgotten Fighter

Techs

Turn 2: Stewardess of the Undone, Argonaut
Turn 3: Now!, Tricycloid
Turn 4: Immortal, Temporal Distortion
Turn 5: Hyperion, Tricycloid
Turn 6: Argonaut, Temporal Distortion


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $11)
  4. Rebuild Tech 2 ($11)
  5. Hire a worker ($10)
  6. Summon Argonaut ($7)
  7. Summon Neo Plexus ($5)
  8. Summon Max Geiger ($3)
  9. Cast Now! on Argonaut ($2)
  10. Argonaut kills Calamandra, you draw, Max midbands
  11. Maxband Max, flicker Argonaut ($0)
  12. Mox kills Rambaster
  13. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Argonaut (4/4+A)
    :psfist:Elite:
    :ps_:Scavenger: Neo Plexus (3/2)
    :pschip:Technician: Max Geiger lvl 5 (3/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
  • Units/Heroes:
    Hardened Mox (2/1)
  • Base: 15
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 0
  • Discard: 8

Hand

Nullcraft, Immortal

Discard

Hyperion, Tricycloid, Temporal Distortion, Temporal Distortion, Argonaut, Stewardess of the Undone, Fading Argonaut, Now!

Think

Hmm, I think I should’ve returned rambaster instead. Maxband quince is incredibly efficient offence, and I don’t know if I’m going to be able to hold out. I’m very down on cards.

no can do, I had the CB already in hand and drew an additional glider from technician draw, so please say goodbye to your tech buildings even though that’s been quite an impressive turn of yours without tech 2 available…

CAPS25 round 3 P2T6

P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Crashbarrow (6/2)
Crash Bomber (2/2)
Bombaster (2/2)
Mad Man (1/1)
Shoddy Glider (3/1)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
Nautical Dog (1/1)
Pillage


NextHand

Mind Control
Crashbarrow (6/2)
Shoddy Glider (3/1)
Bloodrage Ogre (3/2)
Crash Bomber (2/2)


Discard

Makeshift Rambaster (1/2)
Shoddy Glider (3/1)
Crashbarrow (6/2)
Crash Bomber (2/2)
Mad Man (1/1)
Bombaster (2/2)


Tech 0 card(s)
Get Paid - ($10)
make two mirrors - ($6)
CB, first mirror copies - ($3)
copy CB with second mirror - ($1)
glider attacks SL, dies at end of turn - ($0)
first mirror kills SL, OP kills Max
second mirror kills Neo, OP breaks tech 1
real CB breaks tech 2, dies at end of turn

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince (1/5, lvl5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this should be it. If I really bottom deck both glider and CB, I’m guaranteed to have two mind control

This has to stop.


Turn 7

Hand: Nullcraft, Immortal, Hyperion
Workers: Time Spiral, Plasmodium, Temporal Research, Tinkerer, Tricycloid, Forgotten Fighter

Techs

Turn 2: Stewardess of the Undone, Argonaut
Turn 3: Now!, Tricycloid
Turn 4: Immortal, Temporal Distortion
Turn 5: Hyperion, Tricycloid
Turn 6: Argonaut, Temporal Distortion


  1. Reshuffle, technician draw
  2. Tech 0 cards
  3. Get paid (+$10, $11)
  4. Rebuild Tech 1 ($11)
  5. Summon Vir Garbarean ($9)
  6. Summon Nullcraft ($7)
  7. Maxband Vir ($1)
  8. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Nullcraft (1/1)
    :pschip:Technician: Vir Garbarean lvl 7 (3/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 11
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 3

Hand

Argonaut, Temporal Distortion, Fading Argonaut, Now!

Discard

Neo Plexus, Immortal, Hyperion

Think

Yep, that’s about the size of it. Even one crashbarrow ends the game right here.

Then let’s stop this: I have another CB in hand and a second time three CBs are enough to break your base…
GG!
This technician dog kill in t3 turned out to be fatal, without two cards from the new cycle I probably wouldn’t have gone for this strategy… And directly hitting the 60% of a CB from the RS 6, draw 2 was a very nice thing. After that… well… maxband quince with blood tech 2 really is a beast!
All the best for the upcoming matches