[CAPS25] FINALS - part 2: P1 FrozenStorm [Past]/Peace/Anarchy vs P2 zango [Blood]/Feral/Truth

This is such a lost cause… But well, at least I was finally able to pull of one nice trick that I dreamt of after my first encounter with Juggermox:

CAPS25 FINALS part 2 P2T8

P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Pirate-Gang Commander (6/6)
Pirate-Gang Commander (6/6)


STARTING HAND
Shoddy Glider (3/1)
Huntress (3/1)
Kidnapping
Desperation


WORKERS
Charge
Bloodburn
Scorch
Pillage
Careless Musketeer (2/1)


NextHand

Bombaster (2/2)
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Kidnapping


Tech 2 card(s)
Get Paid - ($10)
Drakk directly to midband - ($5)
kidnapped Mox kills Fargo - ($1)
Glider from hand, oh no! my Mox is trashed… What a pity! - ($0)
Glider kills Zane, Drakk to maxband. Ephemeral triggers after RS
rebuild tech 3

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk (3/4, lvl6)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 17
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

should have build a tower last turn. All these small units are now neck breaking. But well, if he has Garrison+DS, which I fear a lot, the game is over either way. If he doesn’t I might stand a chance in case I’m able to get a PGC into play