Bombaster (2/2)
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Kidnapping
Tech 2 card(s)
Get Paid - ($10)
Drakk directly to midband - ($5)
kidnapped Mox kills Fargo - ($1)
Glider from hand, oh no! my Mox is trashed… What a pity! - ($0)
Glider kills Zane, Drakk to maxband. Ephemeral triggers after RS
rebuild tech 3
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Drakk (3/4, lvl6)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 17
Tech II HP: 5 (Blood)
Tech III HP: 5
Economy Info: Cards:
Hand: 4
Deck: 11
Disc: 1
Gold:
Gold: 0
Workers: 10
Thoughts
should have build a tower last turn. All these small units are now neck breaking. But well, if he has Garrison+DS, which I fear a lot, the game is over either way. If he doesn’t I might stand a chance in case I’m able to get a PGC into play
Kinda same situation, I can’t afford PGC hitting the board so have to keep it down, quince + barrow is still scary but I have a good amount to hit back with now so that’s a plus. Keeping Oni in reserve so I can sideline next turn with boot camps
Even if I were allowed to pick any 5 cards that I want from my deck I don’t see a line that prevents me from just losing next turn. No way I can inflict enough damage to prevent you from getting lethal. Only picking glider from deck plus glider from discard would turn the tides by breaking your base, but that’s another story.
I lost that game with workering scorch and pillage. Otherwise I could have triple barrowed you in t6 to bring your base down to 2 with drakk still on the table. This double tech break stalling with the very real danger of losing both of my maxband heros was a dead end. Peace engine with enough money is way superior to blood engine there, even without BS as we saw this game.
But to give you the honor, I will not concede. Now finish me.
CAPS25 FINALS part 2 P2T9
P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth
Give one rune to Nullcraft, kills Cala, Zane to level 3
Surprise Attack, shark kills Quince, Zane to level 5 (1)
Zane kills Scav, we both get 1g (2)
Soldier kills mirror, sparkshots Brogre
Maxband Zane, shove Brogre to scav, we both get 1g (2)
Battle Suits (0)
DS 4 OC 3 OC 3 Shark 3 Vystari 3 Vystari 3 Soldiers 2 deal 21 to your base, GGWP!
Leaving Quince largely unguarded I think is the tough thing against Zane. Normally I feel like Blood Truth gets by on shutting down whatever can hit back, but Zane and Mox make a good team to deal with that. Cala Midband is the kryptonite but then that gets to be a lot to afford, and thankfully I was able to shut down the early bullying on that. Not sure I’ll be so lucky next time
Don’t necessarily disagree, I couldn’t find the gold to play battle suits though! Already just getting out from under Cala is tough.
I did like the glider + kidnapping “answer” to Mox but it still feels like my strongest value against this blood onslaught. Mox absorbed so much pressure in this game and even kidnapping + glider is an expensive “counter”
Agree mox payed out in this game. But I think this works only if you survice that long. In the 1st round he is just a 1/1 for 3g and you need several rounds to get your money back. 2 cadets are 2x 3/2 for 2g. The play before tech 2 is the most critical one in this matchup. Zango was close to lethal. After you had survived that it was your game and you had the benefit from mox. Curious about the last game and how you solve the strike problem.
Yes kidnapping is not the best answer. There is a more cost efficient one but more difficult to pull out. The best is probably just ignoring and end the game before mox enables the garrison.