[CAPS25] Round3: P1 FrozenStorm [Past]/Peace/Anarchy vs P2 thehug0naut [Bashing]/Balance/Disease

GL HF @thehug0naut !

Changes in Effect: 2.1a Balance Patch

TL:DR for this matchup is:

Card Changes
Pirate Gunship Remove obliterate 2
Hyperion change stats to 4/4
Tricycloid change stats to 3/2
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1"
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

[CAPS25] - Round3, Player1, Turn 1

P1 PPA 2.1a vs P2 [Bashing]/Balance/Disease

Starting Hand

Hardened Mox
Fading Argonaut
Temporal Research
Tinkerer
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (2)
  • Worker (1)
Workers

Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3a fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Neo Plexus
Plasmodium
Battle Suits
Forgotten Fighter
Nullcraft

End of Turn Discard
My Thoughts

No Mox this time, Wither and Disease are not a good fit there. Think it’s just standard pressure campaign. Maybe Nullcraft maybe Neo Plexus next turn


2 Likes

GL and HF @FrozenStorm! Will be interesting to see this new PPA in action

P2T1


StartingHand Workers

STARTING HAND

Timely Messenger
Helpful Turtle
Wither
Granfalloon Flagbearer → Worker
Brick Thief


WORKERS

Granfalloon Flagbearer


NextHand

Tenderfoot
Older Brother
Spark
Bloom
Fruit Ninja


Discard

Wither
Helpful Turtle
Brick Thief
Timely Messenger


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Troq - ($2)
Wither Fargo - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Troq Bashaar 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Troq + Wither seems like my best play for now, want his board to be weaker and less able to defend + trade

[CAPS25] - Round3, Player1, Turn 2

P1 PPA 2.1a vs P2 [Bashing]/Balance/Disease

Starting Hand

Neo Plexus
Plasmodium
Battle Suits
Forgotten Fighter
Nullcraft

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Stewardess of the Undone, Overeager Cadet


Main:

  • Neo Plexus (4)
  • Worker (3)
  • Tech 1 (1)
Workers

Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (1/2a fade 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Overeager Cadet
Battle Suits
Stewardess of the Undone
Plasmodium
Time Spiral

End of Turn Discard
My Thoughts

I want something with 3hp, so it’s between GPT, BK and Stewardess. I think Flagbearer might be enough of a problem that it’s worth Stewardess being around, it’ll work for brother and tenderfoot too.


Who needs Tech I anyway

P2T2


Tech StartingHand Workers

TECH

Intimidate
Intimidate


STARTING HAND

Older Brother
Spark
Bloom
Tenderfoot
Fruit Ninja → Worker


WORKERS

Granfalloon Flagbearer
Fruit Ninja


NextHand

Wither
Brick Thief
Intimidate
Bloom


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Troq, kills Fargo, takes 1, Tech I to 4HP - ($3)
Brother - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother 2/2
  • :target: Lookout:

In Play:

  • L3 Troq Bashaar 3/3 [Attacks: Deal 1 to a defending building]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Going to skip Tech I again as I see far too many ways for free levels if I don’t. Here he would have to worker skip to kill Troq and I think he’ll be pretty disincentivised to do that. This deck is fairly comfortable skipping Tech I and with Garrison being his main Tech II play I can counter them with Nature Reclaims. I’ll have 2 turns to set up my deck for Tech II and should keep Troq to bully until then

[CAPS25] - Round3, Player1, Turn 3

P1 PPA 2.1a vs P2 [Bashing]/Balance/Disease

Starting Hand

Overeager Cadet
Battle Suits
Stewardess of the Undone
Plasmodium
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Stewardess of the Undone, bounce Older Brother to your hand (4)
  • Battle Suits (2)
  • Plexus kills Tenderfoot, takes 1
  • Worker (1)
Workers

Time Spiral, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Stewardess of the Undone (3+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Neo Plexus (3/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Nullcraft
Tinkerer
Temporal Research
Flagstone Garrison

End of Turn Discard
My Thoughts

Only question here is do I put down OC to generate counter-pressure and stack the next cycle, but risk whiffing the Garrison turn 5? Or do I save it, take a 40% to re-draw it, and an 80% for Garrison on Turn 5? I think the latter is better

Whelp, low-rolled the 20% to get Garrison on the RS. Bad luck :frowning:


Friendly poke @thehug0naut

1 Like

P2T3


Tech StartingHand Workers

TECH

Fairie Dragon
Wandering Mimic


STARTING HAND


Intimidate
Bloom
Brick Thief
Wither
Bounce → Older Brother → Worker


WORKERS

Granfalloon Flagbearer
Fruit Ninja
Older Brother


NextHand

Spark
Intimidate
Helpful Turtle
Timely Messenger


Discard

Tenderfoot
Intimidate
Wither
Fairie Dragon
Wandering Mimic
Bloom
Brick Thief


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Expensive Tech I - ($4)
Intimidate Stewardess, Troq safely kills, Tech I to 3HP - ($3)
Wither Plexus, dies - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Troq Bashar 3/3 [Attacks: Deal 1 to a defending building]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

This line keeps Troq alive if he Techs up, since it’s 9g for Zane+NC+Worker+Tech II and he only 8g. The main risk is Zane+Sharks which lets him kill Troq and break my Tech I. However, it would be a fairly bold and lucky play to go with Sharks so early and alongside Stewardess and then get the split to play them at the right time.

[CAPS25] - Round3, Player1, Turn 4

P1 PPA 2.1a vs P2 [Bashing]/Balance/Disease

Starting Hand

Nullcraft
Tinkerer
Temporal Research
Flagstone Garrison

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Drill Sergeant, Calypso Vystari
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Zane, run into Troq, Troq to level 5, takes 2 (6)
  • Oni (4)
  • Nullcraft, kills Troq, Oni to level 3 (2)
  • Worker (1)
Workers

Temporal Research, Time Spiral, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 3

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3a lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Fading Argonaut
Overeager Cadet
Plasmodium
Overeager Cadet

End of Turn Discard
My Thoughts

I don’t think teching up here makes sense. I can sacrifice Zane to get levels on Oni, then next turn I can OC + maxband Oni + Tech 2. That seems reasonable. I’ll see if I want another Garrison next turn, I want DS too though


Nullcraft seems to have disappeared, hopefully it’s not also gained invisible!

P2T4


Tech StartingHand Workers

TECH

Wandering Mimic
Sneaky Pig


STARTING HAND

Spark
Helpful Turtle → Worker
Intimidate
Timely Messenger


WORKERS

Granfalloon Flagbearer
Fruit Ninja
Older Brother
Helpful Turtle


NextHand

Spark
Fairie Dragon
Sneaky Pig
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Balance - ($4)
Orpal - ($2)
Messenger - ($1)
Tech Lab Bashing - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal Gloor 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger 1/1 [Haste]
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

No Tech II, no Zane and no Prynn is what I like to see. Time to tech up and tech lab into Mimic combos. Messenger in case he has a tech lab break with Generals Hammer + Nullcraft, so I still have haste on board/hand for mimic if he ignores or bounces it.

TY for catching that, fixed it in edit above

[CAPS25] - Round3, Player1, Turn 5

P1 PPA 2.1a vs P2 [Bashing]/Balance/Disease

Starting Hand

Fading Argonaut
Overeager Cadet
Plasmodium
Overeager Cadet

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Flagstone Garrison, Elite Training
Drill Sergeant, Calypso Vystari
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Overeager Cadet
  • Level Oni to 6, kill Orpal and Maxband, take -1/-1 (6)
  • Worker (5)
  • Tech 2 Peace (1)
Workers

Plasmodium, Temporal Research, Time Spiral, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 3
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • Onimaru (3/4 lvl 8, -)
  • Soldier (1/1)
  • Soldier (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Elite Training
Neo Plexus
Fading Argonaut
Calypso Vystari

End of Turn Discard
My Thoughts

Seems like I do want the other Garrison to maximize my RS chances, and with Balance I probably want some anti-air. More important than Art of War (and less risky), so I think that’s the play.

I have to be ready for Nature Reclaims on my Battle Suits, and I think patrolling Nullcraft right now to deal with a possible Mimic is better than attacking with it.


No worries, easy done!

P2T5


Tech StartingHand Workers

TECH

Moment’s Peace
Nature Reclaims


STARTING HAND

Fairie Dragon
Spark
Sneaky Pig
Wandering Mimic


WORKERS

Granfalloon Flagbearer
Fruit Ninja
Older Brother
Helpful Turtle


NextHand

Wandering Mimic
Wither
Tenderfoot
Intimidate


Discard

Moment’s Peace
Nature Reclaims
Fairie Dragon
Spark


Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Sneaky Pig, gains Stealth on arrival, breaks Tech I, your base to 18 - ($6)
Midori - ($4)
Mimic, gains Haste, Stealth, Flying and Sparkshot, kills Oni, Midori to level 3 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Master Midori 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger 1/1 [Haste]
  • :target: Lookout:

In Play:

  • Wandering Mimic 4/4
  • Sneaky Pig 3/3 [Haste]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Pig + Mimic was exactly what I needed to deal with Oni and break his Tech I to heavily limit Garrisons. Annoying I had to skip worker but I really needed to patrol. Even so, I’m likely to have my Tech II broken in response since he has Zane to take his attack available up to 9 or more

Edit: fixed thoughts and action order as per Legion’s post

1 Like

I suppose the order of these 2 actions is reversed.

1 Like

Yes I re-ordered things at one point and missed that - good catch!

1 Like

That’s a solid draw, gonna need to do something about that…

[CAPS25] - Round3, Player1, Turn 6

P1 PPA 2.1a vs P2 [Bashing]/Balance/Disease

Starting Hand

Elite Training
Neo Plexus
Fading Argonaut
Calypso Vystari

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Calypso Vystari, Chaos Mirror
Flagstone Garrison, Elite Training
Drill Sergeant, Calypso Vystari
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Zane + Midband (5)
  • Soldier pings Midori, Zane kills and Maxbands, shoves Messenger to Scav, we both get 1g (6)
  • Tower (3)
  • Fading Argonaut (1)
  • Cadet and soldiers break your tech2, your base to 18
  • Worker (0)
Workers

Elite Training, Plasmodium, Temporal Research, Time Spiral, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (3/3)
  • :target: Lookout:

In Play:

  • Overeager Cadet (3/2)
  • Soldier (1/1)
  • Soldier (1/1)
  • Zane (4/4)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Stewardess of the Undone
Drill Sergeant
Flagstone Garrison
Overeager Cadet

End of Turn Discard
My Thoughts

Nullcraft stays patrolling, Zane can get the Tech 2 broken here, and I can grab a tower just to make sure I keep crappy sneak attacks out? Feels like a win to me, I get engine online next turn while I can still generate plenty of offensive firepower


It was indeed a great pull, but now I’m quite concerned!

P2T6


Tech StartingHand Workers

TECH

Moment’s Peace
Tyrannosaurus Rex


STARTING HAND

Tenderfoot
Wandering Mimic
Intimidate
Wither → Worker


WORKERS

Granfalloon Flagbearer
Fruit Ninja
Older Brother
Helpful Turtle
Wither


NextHand

Brick Thief
Moment’s Peace
Bloom
Intimidate


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Rebuild Tech II
Worker - ($9)
Orpal + Maxband - ($2)
Tenderfoot, Orpal sacs, -1/-1 kills Nullcraft, runes kill soldiers - ($1)
Pig trades Fargo, you draw
Mimic trades Zane, levels whiff

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Orpal Gloor 2/5 [Deals damage as -1/-1 runes]
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

As expected. Now I need to patrol up with Orpal and diminish his board as much as possible. Need double Moment’s Peace to give me the most chance of stopping his Peace engine and I have to have a Tech III in deck to make the threat real.

It’s gonna be close I think!

[CAPS25] - Round3, Player1, Turn 7

P1 PPA 2.1a vs P2 [Bashing]/Balance/Disease

Starting Hand

Stewardess of the Undone
Drill Sergeant
Flagstone Garrison
Overeager Cadet
Tinkerer (techn)
Garrison (DS)
rs Nullcraft (OC)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • elect to Tech 2 cards
All Teched Cards

Seer x2
Calypso Vystari, Chaos Mirror
Flagstone Garrison, Elite Training
Drill Sergeant, Calypso Vystari
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Flagstone Garrison (7)
  • Drill Sergeant, exhaust, draw 1 (4)
  • Overeager Cadet, exhausted, DS+1, rs draw 1
  • Nullcraft, DS+1 (2)
  • Tinkerer, DS+1 (0)
  • Give two runes to Cadet, it kills Orpal, takes -2/-2, you draw
Workers

Tinkerer, Elite Training, Plasmodium, Temporal Research, Time Spiral, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Drill Sergeant (5/4, +)
  • Overeager Cadet (3/2)
  • Overeager Cadet (3/2)
  • Flagstone Garrison (4)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Calypso Vystari
Calypso Vystari
Chaos Mirror
Seer

End of Turn Discard
My Thoughts

DnD can absolutely nuke the game so I think I have to try and get the kill. I have pretty strong odds to do exactly enough if I tech 2x seer and play both Garrisons… but I 100% have enough if I play tinkerer and no second garrison… so what’s the correct play?

Let’s think it through.

If I whiff, I’m just a sitting duck. DnD ends my game, tech 2 stuff still does big damage.

So can’t take the risk, just play one Garrison? If I get 1-drops on the RS great, I can try to cycle those, if not nbd. I kinda don’t want nullcraft unless it’s after 2x 1-drops, then I could buff it and take the Orpal kill with Nullc + hit the tech2 or base again with the ready OC

Well, Nullcraft right away is not the best…I kinda have to leave it in patrol, so I suppose I play tinkerer in patrol as well and wait for next turn to do some big cycling. Oh well. We’ll see what the retaliation is


@FrozenStorm You have Nullcraft in 2 places, can I check where it should be? I presume SQL but thought best to check. Also Sergeant should be 4/4 unless I’m mistaken?

Oh yes, Nullcraft squad lead. Drill Sergeant is a soldier and thus gets battle suits benefits I believe, something I normally forget but didn’t this time

1 Like

Yes you’re right on the Soldier benefits. Thanks for clarifying

This is looking quite dangerous, Midori thinks we need a timeout

P2T7


StartingHand Workers

STARTING HAND

Brick Thief
Bloom
Intimidate
Moment’s Peace
Technician Draw → Spark


WORKERS

Granfalloon Flagbearer
Fruit Ninja
Older Brother
Helpful Turtle
Wither


NextHand

Sneaky Pig
Fairie Dragon
Wandering Mimic
Tyrannosaurus Rex
Tenderfoot


Discard

Moment’s Peace
Spark
Bloom
Brick Thief
Intimidate


Tech 0 card(s)
Technician Draw
Get Paid + float - ($11)
Midori - ($9)
Moment’s Peace - ($7)
Troq - ($5)
Tech III - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Troq Bashar 2/3
  • :target: Lookout:

In Play:

  • L1 Master Midori 2/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Glad I drew Moment’s Peace! Now to see if I can get lucky and draw my T-Rex

Time outs are no fun :frowning:

[CAPS25] - Round3, Player1, Turn 8

P1 PPA 2.1a vs P2 [Bashing]/Balance/Disease

Starting Hand

Calypso Vystari
Calypso Vystari
Chaos Mirror
Seer
Seer (CV)
Fading Argo (CV2)
Neo Plexus (Seer)
Boot Camp (rs Seer2)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • elect to Tech 2 cards
All Teched Cards

Drill Sergeant, Boot Camp
Seer x2
Calypso Vystari, Chaos Mirror
Flagstone Garrison, Elite Training
Drill Sergeant, Calypso Vystari
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Calypso Vystari, exhaust draw 1 DS+1 (9)
  • Calypso Vystari, exhaust draw 1 DS+1 (8)
  • Seer, exhaust Draw 1 DS+1 (7)
  • Seer, exhaust rs Draw 1 DS+1 (6)
  • Fading Argo, exhaust Draw 1 DS+1 (4)
  • Prynn (2)
  • Onimaru (0)
  • Move those 6 total runes around a bit
Workers

Elite Training, Plasmodium, Temporal Research, Time Spiral, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (4/4a, +++)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician: Tinkerer (2/3, +)
  • :target: Lookout: Overeager Cadet (3/2)

In Play:

  • Drill Sergeant (4/3)
  • Calypso Vystari (3/2)
  • Calypso Vystari (3/2)
  • Fading Argonaut (3/3 fade 3)
  • Seer (4/2, +)
  • Seer (4/2, +)
  • Onimaru (2/3 lvl 1)
  • Prynn (1/3 lvl 1, fade 4)
  • Flagstone Garrison (4)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Stewardess of the Undone
Drill Sergeant
Neo Plexus
Chaos Mirror
Boot Camp

End of Turn Discard
My Thoughts

Moment’s Peace, bah :frowning: I suppose a Boot Camp + two Vystaris should help me break through next turn, we’ll see if I can dig up the other DS on the reshuffle…
No? Oh well, it’ll be Prynn and Oni I suppose


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