[CAPS25] Round4: P1 zango [Blood]/Feral/Truth vs P2 dwarddd monopurple

jepp, I’m definitely going to do so :sunglasses:
Double tech break was really tempting, but I didn’t want to go down on cards, yet. Let’s do so when I have lethal :wink:

CAPS25 round 4 P1T6

P1 [Blood]/Feral/Truth vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Desperation
Shoddy Glider (3/1)


STARTING HAND
Makeshift Rambaster (1/2)
Crashbarrow (6/2)
Bloodrage Ogre (3/2)
Scorch
Shoddy Glider (3/1)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Pillage
Charge
Bombaster (2/2)
Scorch


NextHand

Desperation
Makeshift Rambaster (1/2)
Spectral Hound (3/1)
Crashbarrow (6/2)
Land Octopus (8/7)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
midband quince pings SL, maxband heals - ($5)
CB, mirror copies - ($2)
mirror CB trades SL, op kills fargo
drakk attacks prynn
CB kills prynn, op breaks tech 2, drakk to maxband
new mirror - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: mirror 0/1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • quince (1/5, lvl5)
  • drakk (3/4, lvl6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

double tech break is really tempting, but let’s wait until I don’t have to worker anymore. This game is already decided so I shouldn’t worry too much. The only risk that I can see is double now + argo to kill drakk while still having some defense. which would deactivate my LOs, but everything else should face lethal next turn. And with him only having 4 cards in hand and one copy of Argo already on the table while he didn’t directly tech two copies in the first place: that’s a risk I’m easily willing to take