[CAPS25] Round6: P1 zango [Blood]/Feral/Truth vs P2 James monoblue

Hi @James this really is a ballsy pick of yours for a competitive tournament. Even without any nerfs monoblue still is an uphill battle against most decks that have agressive start options, especially while being P2…

But either way I hope you enjoy it! GL & HF

CAPS25 round 6 P1T1

P1 [Blood]/Feral/Truth vs. P2 [Law]/Peace/Truth

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)
Scorch
Bloodburn
Mad Man (1/1)


WORKERS
Scorch


NextHand

Bloodrage Ogre (3/2)
Pillage
Charge
Bombaster (2/2)
Nautical Dog (1/1)


Discard

Makeshift Rambaster (1/2)
Bloodburn
Careless Musketeer (2/1)


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
MM pings your base - ($2)
Cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mad Man (1/1)
  • Cal (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Yes, against many decks aven alone seems to be worth it to go for blue starter, but it just leaves such a huge gap in the ground defense line if you invest into the air…
Keeping BB & musketeer for now as I am not sure I really want to tech anything against that aven. Feels like a wasted tech slot. Musketeer in hand 2 would have been nice for that purpose, but well…

Yeah Blue is in a baaad place. I’m out of practice and making some mistakes, but Ithink I’m also re-making the case that it needs a couple of upwards tweaks on the never-played cards… i enjoy blue so am sad to have it so weak!

P2T1


StartingHand Workers

STARTING HAND
Arrest
Jail
Reputable Newsman
Manufactured Truth
Spectral Aven


WORKERS
Jail


NextHand

Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Traffic Director


Discard

Manufactured Truth
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Newsman, block 3 - ($2)
Spectral Aven - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Reputable Newsman, (0+1)/3 blocks 3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

with 2 gold to make Cal 3/4, Rambaster and Charge all possible, he definitely has 4 attack worth of swing ready next turn. So if I play a hero in SQL then they die. I would need Newsman to defend anything else. Quince behind his mirror survives one of the two things, but he can easily Rambaster and level for the kill. So I really need to play Newsman as my unit. Then what behind it? Quince is pretty useless without MT next turn- it would take 4 of my 5 gold to copy one of his hastes, and then I’m in trouble. Bigby likewise does nothing for me. Oni would let me kill a SQL Brogre, but at a trade, either straight away or on the backswing from Cal. All are vulnerable to stealth Cal anyway. Aven means I go down a card but at least have some pressure.

well, tbh: except for mono purple I don’t see a single mono colored deck to be able to perform well in a competitive tournament. Not a single one. Hence I do not agree that we have to buff monoblue such that it is possible to really compete. Otherwise we have to find a complete new balance for everything, which will just not be feasible.

about this match: nice start! That’s a combination I havn’t thought of before, which is nice! Also please do note the MM ping on your base.

CAPS25 round 6 P1T2

P1 [Blood]/Feral/Truth vs. P2 [Law]/Peace/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Spectral Hound (3/3)
Spectral Hound (3/3)


STARTING HAND
Charge
Bloodrage Ogre (3/2)
Bombaster (2/2)
Nautical Dog (1/1)
Pillage


WORKERS
Scorch
Pillage


NextHand

Spectral Hound (3/3)
Spectral Hound (3/3)
Charge
Bombaster (2/2)
Bloodburn


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
midband cal kills newsman, takes 1 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Cal (3/3, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

this looks like a very good counter to my early pressure, but at the cost of very ineffective cycle stacking for the first tech 2 turns. goldwise he’ll have some good trades until then, but for the long run I fancy my chances. Also as expected: putting Aven in the air leaves some gaping holes on the ground. Let’s see how he plans to navigate through that.
As always: sticking to my own plan and I will not change my tech tree due to this nuisance of a single Aven.

post draw: uargs - too many cards of what I wanted to play over the next two turns in my next hand… damn!

edit 1: typos
edit 2: added tech building

A reasonable point, though monoblack might also be borderline viable? I guess I’ll bite the bullet either way: I think monocolours should be playable, though maybe not the “best”, so rebalancing everything would be a good thing. Additionally, I think the fact that some cards are just never played is a sad part of the game.

Agree this is hard. Disagree it’s impossible. And even if it isn’t - the way the game is played on the forums would lend itself to fairly rapid “seasons”, where bold changes are made with some frequency in an attempt to do things like save monocolour, not too much worry about perfection, and decks rise and fall keeping the game fresh with never seen before combinations.

RE this game - thanks! The theory is that i can stifle your early game by spending cards, recover, and then everything will be fine. Let’s see how it goes.

P2T2


Tech StartingHand Workers

TECH
Brave Knight
Brave Knight


STARTING HAND
Porkhand Magistrate
Traffic Director
Bluecoat Musketeer
Lawful Search


WORKERS
Jail
Bluecoat Musketeer


NextHand

Manufactured Truth
Reputable Newsman, (0+1)/3 blocks 3
Building Inspector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Porkhand - ($1)
Traffic Director - ($0)
Aven swoops and kills MM, you draw

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Porkhand (3)/3, impound ability
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director, 1/1 warrant to attack buildings
  • :target: Lookout:

In Play:

  • Spectral Aven

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Heroes are still a liability v Cal. So - TD and Porkhand? TD and Tower? The former in Elite and Tech force Cal into a position that Aven can snipe, and recovers the card. the latter dies to Rambaster just for free.

That’s a very nice way of thinking! I’d be game for going through these seasons…!

This aggressive use of your resource “hand size” is quite a thing. I now have both tech 1 units online and a perfectly stacked next cycle in case I choose to tech up next turn. That’s probably the biggest difference. But yeah, with scribes this can also be taken care of rather quickly. But let me take care of that aven of yours first :wink:

CAPS25 round 6 P1T3

P1 [Blood]/Feral/Truth vs. P2 [Law]/Peace/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Reteller of Truths (3/3)
Macciatus, The Whisperer (3/3)


STARTING HAND
Spectral Hound (3/3)
Charge
Spectral Hound (3/3)
Bloodburn
Bombaster (2/2)
Bloodrage Ogre (3/2)


WORKERS
Scorch
Pillage
Charge


NextHand

Careless Musketeer (2/1)
Nautical Dog (1/1)
Bombaster (2/2)
Makeshift Rambaster (1/2)


Tech 2 card(s)
technician draw
Get Paid - ($6)
Worker - ($5)
BB - ($2)
Cal trades porky
two hounds - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Hound (3/3)
  • :target: Lookout:

In Play:

  • Bloodburn *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

would have never guessed that he would go down on cards while allowing me to draw a sixth one… that’s going to be crippling for him in terms of cycle speed
even if I again run into boot camp I should be fine now (which I seriously doubt)

edit: added tech building

All very true - but if I play a normal game, I think I just lose! So we’ll go high risk.

P2T3


Tech StartingHand Workers

TECH
Boot Camp
Scribe


STARTING HAND
Building Inspector
Manufactured Truth
Reputable Newsman, (0+1)/3 blocks 3


WORKERS
Jail
Bluecoat Musketeer
Reputable Newsman, (0+1)/3 blocks 3


NextHand

Lawful Search
Arrest


Discard

Porkhand (3)/3, impound ability
Manufactured Truth
Boot Camp
Scribe


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bigby - ($4)
Manufactured Truth, my TD becomes and Aven - ($3)
Pair of Avens safely kill your lead Hound
Level Bigby to 3 - ($1)
Building Inspector - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby L3 2/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1 tax
  • :target: Lookout:

In Play:

  • Spectral Aven
  • Traffic Director, 1/1 warrant to attack buildings

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I can kill the front Hound with an MT on my TD. With three gold left, though, it is hard to defend the new hero. the options are level Quincenor Bigby, SQL, so he would need to add 2 to his swing (easy enough with MM, rambaster, or charge) or quince and double mirror (one gets BB’d, the other MM’d, Hound runs through). So what leaves me better? more cards have to be spent to kill the frontline hero, though in that case I do lose my Aven. But if he summons a hero to take advantage, he won’t have enough left to tech up. Especially if I use the BI as well… let’s follow through on this bad idea, shall we?

Post draw - wow, high risk indeed on these draws.

I like that attitude of yours. I’m very inclined in my games to go into this direction as well, but moby keeps on bringing me down to the basics to respect the strategy and not only look for the best tactical approach, which helps A LOT for actually winning games :wink:

CAPS25 round 6 P1T4

P1 [Blood]/Feral/Truth vs. P2 [Law]/Peace/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Spectral Roc (4/5)
Reteller of Truths (3/3)


STARTING HAND
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Careless Musketeer (2/1)
Bombaster (2/2)


WORKERS
Scorch
Pillage
Charge
Careless Musketeer (2/1)


NextHand

Reteller of Truths (3/3)
Macciatus, The Whisperer (3/3)
Bloodrage Ogre (3/2)
Mad Man (1/1)


Discard

Spectral Hound (3/3)
Makeshift Rambaster (1/2)
Bombaster (2/2)
Spectral Roc (4/5)
Reteller of Truths (3/3)


Tech 2 card(s)
BB + 1 rune, total #2
Get Paid - ($7)
Worker - ($6)
BB pops aven
dog - ($5)
expensive tech 2 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Hound (3/3)
  • :target: Lookout:

In Play:

  • Bloodburn *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

he’s still two cards in deck away from his second RS, while I expect to get my third one this turn and next turn I have the card advantage from reteller online, while he has crippled his hand… This game is already over before it started for real…

I’m going to tech, then tap Bigby to pop your Hound, so you draw, and then play Lawful Search. Can you tell me what extra card I see before I continue?

Edit:

Techs

Overeager
Spy

I drew a second Reteller. Nice to see that you’re also able to restart your next cycle!

Just as planned (gulp)

P2T4


Tech StartingHand Workers

TECH
Flagstone Spy
Overeager Cadet


STARTING HAND
Arrest
Lawful Search
Brave Knight


WORKERS
Jail
Bluecoat Musketeer
Reputable Newsman, (0+1)/3 blocks 3
Arrest


NextHand

Scribe
Brave Knight


Tech 2 card(s)
Get Paid - ($8)
Lawful Search, draw, search your hand - ($7)
Brave Knight - ($4)
Worker - ($3)
Heroes Hall - ($1)
TD unstoppable-y does 1 to your Tech II

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1 tax
  • :target: Lookout:

In Play:

  • Traffic Director, 1/1 warrant to attack buildings
  • Bigby L3 2/4A

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

so his next turn is play Macciatus, one or two Retellers, Worker probably Brogre or maybe Madman. He can’t kill my SQL Knight even if I don’t kill the Dog. Or, I can offer the trade with Tech Knight. Either way - in two turns, he is going to have a BIG swing. Next turn a tech up is mandatory, as is another Knight, which at baseline leaves only 1 gold. But he has no Pillage, so I could save one and get a Heroes Hall ready to keep defending until I can get ways to kill Macciatus.

1 Like

killing that knight for good is really tempting, but I prefer to play it “slowly” :wink:

CAPS25 round 6 P1T5

P1 [Blood]/Feral/Truth vs. P2 [Law]/Peace/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Desperation
Spectral Tiger (5/5)


STARTING HAND
Reteller of Truths (3/3)
Macciatus, The Whisperer (3/3)
Mad Man (1/1)
Bloodrage Ogre (3/2)
Reteller of Truths (3/3)


WORKERS
Scorch
Pillage
Charge
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)


NextHand

Makeshift Rambaster (1/2)
Spectral Hound (3/3)
Bombaster (2/2)


Discard

Mad Man (1/1)
Desperation
Spectral Tiger (5/5)


Tech 2 card(s)
technician draw & BB rune #2
Get Paid - ($8)
Worker - ($7)
Whisperer - ($5)
Reteller - ($3)
Reteller - ($1)
BB kills BI, you draw

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reteller of Truths (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Reteller of Truths (4/4)
  • :target: Lookout:

In Play:

  • Bloodburn *
  • Macciatus, The Whisperer (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

that HH strongly suggest Boot Camps incoming, but let’s just do what Truth does best: spamming the board with cheap but very strong units

Scary scary

P2T5


Tech StartingHand Workers

TECH
Injunction
Air Hammer


STARTING HAND
Brave Knight
Scribe
Spectral Aven
Overeager Cadet


WORKERS
Jail
Bluecoat Musketeer
Reputable Newsman, (0+1)/3 blocks 3
Arrest
Spectral Aven


NextHand

Manufactured Truth
Brave Knight 3/3A
Porkhand (3)/3, impound ability


Discard

Building Inspector 1/1 tax
Injunction
Air Hammer
Traffic Director, 1/1 warrant to attack buildings


Tech 2 card(s)
Get Paid + float - ($10)
Scribe, draw - ($8)
Tap Bigby to sideline your front Reteller
Knight and TD kill second Reteller, teller retold, you draw, Knight runs away
Play… Brave Knight! - ($5)
Overeager Cadet
Worker - ($4)
Tech II - Peace - ($0)
TD trades Dog, you get gold

Float ($0)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave knight 3/3A
  • :psfist: Elite: Overeager Cadet 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Scribe 1/3
  • :target: Lookout:

In Play:

  • Bigby L3 2/4A

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • Heroes Hall

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

Sorry but that’s not possible as it is not a tech 0 or tech 1 unit

Also TD seems to have traded himself twice :wink:

edit: also please do note that knight’s effect is a replacement effect, hence it will not die from combat and will not grant a technician “when dies” bonus. You’ll probably want to reconsider where you patrol with that knight of yours.

Oops! Here is a hopefully legal turn :sweat_smile:

P2T5


Tech StartingHand Workers

TECH
Injunction
Air Hammer


STARTING HAND
Brave Knight
Scribe
Spectral Aven
Overeager Cadet


WORKERS
Jail
Bluecoat Musketeer
Reputable Newsman, (0+1)/3 blocks 3
Arrest
Spectral Aven


NextHand

Flagstone Spy
Porkhand (3)/3, impound ability
Manufactured Truth


Discard

Building Inspector 1/1 tax
Injunction
Air Hammer
Traffic Director, 1/1 warrant to attack buildings
Brave Knight 3/3A


Tech 2 card(s)
Get Paid + float - ($10)
Scribe, draw - ($8)
Bigby and Knight trade with front Reteller, Knight runs away, Teller retold
TD trades with dog
Play… Brave Knight! - ($5)
Overeager Cadet
Worker - ($4)
Tech II - Peace - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BN 3/3A Cowardly
  • :psfist: Elite: Overeager Cadet 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Scribe 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • Heroes Hall

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ack on that Bigby error. So - do I trade him in to still kill a Reteller, or instead draw one less card patrolling my Knight? Next turn, I will be probably playing a hero anyway. Also - I get the feeling Rocs are going to be a big problem in my future.

you did see my comment about knight in technician? Do you still want to patrol this way?

1 Like

I did not, had forgotten that interaction, have swapped my scribe and knight, and thank you for your sportsmanship pointing that out!

1 Like

it’s always easy to show sportmanship when you are in a leading position, but I hope that I’ll be able to show the same behavior when I’m behind :wink:

Now let’s get ready for another escalation!

CAPS25 round 6 P1T6

P1 [Blood]/Feral/Truth vs. P2 [Law]/Peace/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Liberty Gryphon (5/5)
Liberty Gryphon (5/5)


STARTING HAND
Makeshift Rambaster (1/2)
Spectral Hound (3/3)
Bombaster (2/2)


WORKERS
Scorch
Pillage
Charge
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
Bombaster (2/2)


NextHand

Nautical Dog (1/1)
Spectral Roc (4/5)
Spectral Hound (3/3)
Desperation


Tech 2 card(s)
return reteller to hand, BB to #4
Get Paid + float + scavenger - ($11)
Worker - ($10)
Quince - ($8)
hound - ($7)
extra mirror - ($5)
Tech 3 - ($0)
BB pings Cadet
Reteller “kills” knight
whisperer kills scribe, you draw

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger: mirror 1/2
  • :pschip: Technician: mirror 1/2
  • :target: Lookout:

In Play:

  • Bloodburn ***
  • Macciatus, The Whisperer (3/2)
  • Reteller of Truths (4/1)
  • Quince (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

okay that hand recovery really is impressive, but with the new version of Garrison I don’t have to fear that he’s able to recover. Also my evasive horde is about to chime in with neckbreaking speed

I’m sure you would!

As I keep hitting this tournament - i think this is over, but let’s play a little defence and see where we get

P2T6


Tech StartingHand Workers

TECH
Judgment Day
Injunction


STARTING HAND
Porkhand (3)/3, impound ability
Manufactured Truth
Flagstone Spy
Lawful Search


WORKERS
Jail
Bluecoat Musketeer
Reputable Newsman, (0+1)/3 blocks 3
Arrest
Spectral Aven


NextHand

Traffic Director, 1/1 warrant to attack buildings
Lawful Search
Boot Camp
Air Hammer


Tech 2 card(s)
Get Paid - ($10)
Knight - ($7)
Quince - ($5)
Porky - ($2)
Manufacture Truth - create Porkhand Cadet - ($1)
Porkhand Cadet taps to disable your Hound, you draw - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand 2/3A, impound ability
  • :psfist: Elite: Quince L1 1/3
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror 0/1
  • :target: Lookout: Brave Knight 3/3 Cowardly

In Play:

  • Overeager Cadet 3/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I’ve lost here. Whilst I don’t think the strategy is completely baseless, bottom decking both Knights in the first reshuffle was bad and the hand loss opened me up to that. JD won’t save me from T3, so teching another Injunction. Spy cannot even be played without catastrophic Tech Loss (two 4/4 mirrors kill Porky, Quince, BB pings mirror, leaves 7 damage to come) so I need to replay the Knight instead until I get breathing room. Which I won’t!

yeah well, you get one more turn, but then it’s definitely over :wink:

CAPS25 round 6 P1T7

P1 [Blood]/Feral/Truth vs. P2 [Law]/Peace/Truth

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Spectral Hound (3/3)
Spectral Roc (4/5)
Desperation
Nautical Dog (1/1)
Makeshift Rambaster (1/2)


WORKERS
Scorch
Pillage
Charge
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
Bombaster (2/2)
Nautical Dog (1/1)


NextHand

Spectral Tiger (5/5)
Liberty Gryphon (5/5)
Reteller of Truths (4/4)
Liberty Gryphon (5/5)
Mad Man (1/1)


Discard

Desperation
Reteller of Truths (4/1)
Makeshift Rambaster (1/2)


Tech 0 card(s)
draw a card from porky
Get Paid - ($10)
maxband quince - ($6)
roc, mirror copies - ($2)
worker - ($1)
mirror breaks tech 2, your base to 17
BB kills Cadet (was pinged already last turn)
hound, mirror copies - ($0)
hound mirror kills SL
Quince kills mirror, you draw
reteller trades knight, both return to hand
whisperer looks at quince and decides to sit this one out

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Roc (5/6)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Hound (4/4) - mirrored

In Play:

  • Bloodburn ****
  • Macciatus, The Whisperer (3/2)
  • Quince (1/5, lvl5)
  • mirror roc 5/6
  • mirror hound 4/2
  • Spectral Hound (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

tbh I’m disappointed that I’m not able to make that desperation work with the porky draw LOL

Yeah I’ll fold there, GG!

You are of course right about sensible fundamentals being a much better strategy overall, and I fell flat on my face here to prove it! However… I also think my P2 chances against you with a normal “optimal” strategy were still bad. If i had drawn a Brave knight T3 to start my hand recover then, it might have been different. I had 2 cards in 6 plus the chance of drawing Lawful Search to do it. Instead they were both bottom decked. So I feel I played to an out, if not the best one :sweat_smile:

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