Well, you can read in my thoughts after the game that this was not really voluntarily. And it seems like it was the right call with now the free levels for Cal
But I promise, these resources will be spend very well in the near future…
CAPS25 round 4 P1T4
P1 [Blood]/Feral/Truth vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Crashbarrow (6/2)
Shoddy Glider (3/1)
STARTING HAND
Charge
Scorch
Crash Bomber (2/2)
Mad Man (1/1)
Makeshift Rambaster (1/2)
WORKERS
Careless Musketeer (2/1)
Bloodburn
Pillage
Charge
NextHand
Bombaster (2/2)
Nautical Dog (1/1)
Feral Strike
Crashbarrow (6/2)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
MM pings Vir - ($7)
hound kills Vir, Cal to maxband
dog trades Neo
Tech 2 - ($3)
cb - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Crash Bomber (2/2)
Elite:
Scavenger:
Technician: Cal (4/5, lvl5), provides resist
Lookout:
In Play:
- Spectral Hound (3/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
Thoughts
what a nice feral strike setup! He must have either preteched OS or diluted his deck in order to hit it with a rs draw 1 to OS cal. Of course BS + Hyperion would also be enough, but then the new Hyperion would die (I really like this nerf) and I’m looking forward to a then guaranteed CB in my next hand against an empty patrol or a skipped worker, sounds awesome!