[CAPS25] Round5: P1 thehug0naut [Bashing]/Balance/Disease vs P2 zango [Blood]/Feral/Truth

That’s a scary troq over there… But at the cost of a tech skip this seems to be fine for now… Let’s hope I don’t underestimate your intimidates.

CAPS25 round 5 P2T2

P1 [Bashing]/Balance/Disease vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Crashbarrow (6/2)
Crashbarrow (6/2)


STARTING HAND
Mad Man (1/1)
Bombaster (2/2)
Nautical Dog (1/1)
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)


WORKERS
Bloodburn
Careless Musketeer (2/1)


NextHand

Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Crashbarrow (6/2)
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cal kills tenderfoot
bombaster - ($3)
dog - ($1)
tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Cal (2/2, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

even without the tech skip he likes his intimidates, so that’s what I should expect. hence two units in patrol seems to be the right call…