Well, with the possibility to kill Oni so cheaply juggermox really isn’t as scary as it used to be…
CAPS25 FINALS part 1 P1T4
P1 [Blood]/Feral/Truth vs. P2 [Past]/Peace/Anarchy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Shoddy Glider (3/1)
Shoddy Glider (3/1)
STARTING HAND
Bloodburn
Crash Bomber (2/2)
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Feral Strike
WORKERS
Pillage
Scorch
Careless Musketeer (2/1)
Bloodburn
NextHand
Huntress (3/3)
Feral Strike
Shoddy Glider (3/1)
Mad Man (1/1)
Charge
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
bombaster & dog trade SL
Cal kills Oni, you draw, Cal to maxband
tech 2 - ($3)
cb - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Crash Bomber (2/2)
Lookout:
In Play:
- Cal (4/5, lvl5) [provides resist]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
Thoughts
lol, I was commenting about Boot camp and Stewie and it turns out he has both… weird! but this is what I would call the perfect strike setup!