[CAPS25] FINALS - part 2: P1 FrozenStorm [Past]/Peace/Anarchy vs P2 zango [Blood]/Feral/Truth

I really like seing the garrison player to do a worker skip. What I really don’t like is feeling forced to do the same…

CAPS25 FINALS part 2 P2T5

P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Kidnapping
Desperation


STARTING HAND
Nautical Dog (1/1)
Bombaster (2/2)
Mad Man (1/1)
Bloodrage Ogre (3/2)


WORKERS
Charge
Bloodburn
Scorch
Pillage


NextHand

Bombaster (2/2)
Crashbarrow (6/2)
Careless Musketeer (2/1)
Desperation


Tech 2 card(s)
Get Paid + float + scav - ($11)
maxband drakk sidelines Mox - ($8)
dog, gains haste, trades technician - ($7)
maxband quince - ($1)
mm, mirror copies - ($0)
my two mm trade your Zane

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Quince (1/5, lvl5)

In Play:

  • Drakk (3/2, lvl6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

it sucks so hard not having a CB here… and me having been afraid of maxband Zane looking Cal via shove to scavenger obviously also was nonsense…
post draw: really would have preferred to not directly draw a desperation, but well…