I really like seing the garrison player to do a worker skip. What I really don’t like is feeling forced to do the same…
CAPS25 FINALS part 2 P2T5
P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Kidnapping
Desperation
STARTING HAND
Nautical Dog (1/1)
Bombaster (2/2)
Mad Man (1/1)
Bloodrage Ogre (3/2)
WORKERS
Charge
Bloodburn
Scorch
Pillage
NextHand
Bombaster (2/2)
Crashbarrow (6/2)
Careless Musketeer (2/1)
Desperation
Tech 2 card(s)
Get Paid + float + scav - ($11)
maxband drakk sidelines Mox - ($8)
dog, gains haste, trades technician - ($7)
maxband quince - ($1)
mm, mirror copies - ($0)
my two mm trade your Zane
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Quince (1/5, lvl5)
In Play:
- Drakk (3/2, lvl6)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
it sucks so hard not having a CB here… and me having been afraid of maxband Zane looking Cal via shove to scavenger obviously also was nonsense…
post draw: really would have preferred to not directly draw a desperation, but well…