I really liked it more when you played nightmare, there you weren’t as easily able to surprise me ![]()
CAPS25 FINALS part 2 P2T2
P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Huntress (3/3)
Crashbarrow (6/2)
STARTING HAND
Scorch
Bloodburn
Careless Musketeer (2/1)
Pillage
Bloodrage Ogre (3/2)
WORKERS
Charge
Bloodburn
NextHand
Scorch
Huntress (3/3)
Mad Man (1/1)
Bombaster (2/2)
Pillage
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Drakk - ($4)
Bogre - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Drakk (1/3, lvl1)
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
- Bloodrage Ogre (3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
puh, didn’t consider the possibility of him really going for the tech skip. But well, so far the trade was good for me as P2, but as it got me rid of my primary win con that was definitely worth it for him.
Tech choice: that juggermox forces me to inlcude one additional tech 2 Unit in my third cycle, Going for the split as I think I need to gamble a bit, maybe I’m lucky and draw that one huntress in T3