[CAPS25] Round4: P1 zango [Blood]/Feral/Truth vs P2 dwarddd monopurple

I really was contemplating you texting that now early but in the end I decided against it being a real threat… Phew what luckout on my side…

CAPS25 round 4 P1T5

P1 [Blood]/Feral/Truth vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Land Octopus (8/7)
Land Octopus (8/7)


STARTING HAND
Feral Strike
Crashbarrow (6/2)
Bombaster (2/2)
Nautical Dog (1/1)
Mad Man (1/1)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Pillage
Charge
Bombaster (2/2)


NextHand

Bloodrage Ogre (3/2)
Shoddy Glider (3/1)
Makeshift Rambaster (1/2)
Scorch
Crashbarrow (6/2)


Discard

Crashbarrow (6/2)
Crash Bomber (2/2)
Feral Strike
Mad Man (1/1)
Nautical Dog (1/1)
Land Octopus (8/7)
Land Octopus (8/7)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
drakk - ($7)
quince + mirror - ($5)
big CB kills max, op 1 to tech 2, drakk to lvl3 - ($2)
midband drakk - ($1)
hound breaks tech 2

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: mirror 0/1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: drakk (2/3, lvl4)
  • :target: Lookout:

In Play:

  • Spectral Hound (3/1)
  • quince (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

this should be game with a guaranteed double CB coming around the corner next turn while I still have a full hand and this hero advantage