LOL, are we reproducing our first finals match? I wouldn’t mind
CAPS25 FINALS part 3 P1T2
P1 [Blood]/Feral/Truth vs. P2 [Past]/Peace/Anarchy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Huntress (3/3)
Huntress (3/3)
STARTING HAND
Scorch
Pillage
Careless Musketeer (2/1)
Mad Man (1/1)
Bombaster (2/2)
WORKERS
Bloodburn
Careless Musketeer (2/1)
NextHand
Makeshift Rambaster (1/2)
Charge
Huntress (3/3)
Scorch
Pillage
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
bombaster - ($2)
tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Bombaster (2/2)
Elite:
Scavenger: Nautical Dog (1/1)
Technician:
Lookout:
In Play:
- Cal (2/3, lvl1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
sometimes I’m able to learn from my mistakes and I’m going to try to keep my two burn spells a bit longer
I’m 100% expecting OS this game. But if he does tech it directly in T2 he’ll just be steamrolled by mirror CB as his deck then is way to slow to keep up. if he fast cycles via boot camp and is able to pull it in t4 that’s going to be interesting. I’m still 50-50 on whether I should therefore go for double CB tech in T3 or wether I should either way go for strike. A fake strike setup such that he invests too much into getting rid of Cal also sounds quite amusing and then the coast will be clear for mirror CBs, but then again: stike is the superior strategy for this codex