[CAPS25] Round2: P1 FrozenStorm [Past]/Peace/Anarchy vs P2 zango [Blood]/Feral/Truth

It’s less about what scary things I can produce, it’s more about me not really enjoying to see a boot camp directly after I teched a Spectral Hound. But I remember very well a game against you, where this has been the other way around, so I probably deserve that :sweat_smile:

CAPS25 round 2 P2T3

P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Macciatus, The Whisperer (3/3)
Reteller of Truths (3/3)


STARTING HAND
Mad Man (1/1)
Pillage
Nautical Dog (1/1)
Scorch
Spectral Hound (3/3)


WORKERS
Careless Musketeer (2/1)
Charge
Pillage


NextHand

Scorch
Spectral Hound (3/3)
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
maxband Cal kills SL, rune to BB - ($2)
BB kills NC
hound - ($1)
dog - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • Bloodburn *
  • Cal (4/3, lvl5) provides resist

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

COME ON! double hound tech and he really went for juggermox and has probably teched two boot camp? I should have listened to Moby who suggested to go for a base race with crash bombers and some MSR base damage last turn.
This game seems to have already been lost on turn 2 with this crazy BB + hound choices, wow!
Also my available strategies are all steep uphill battles, let’s try to get at least some slight possible advantage from picking the completely unexpected…