So this time we’re playing for real again
After thinking about turns 3-5 I am not at all amused anymore about us removing the BS nerf… But let’s see how that’ll span out.
GL & HF
CAPS25 round 2 P2T1
P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Pillage
Bloodrage Ogre (3/2)
Bombaster (2/2)
Careless Musketeer (2/1)
Nautical Dog (1/1)
WORKERS
Careless Musketeer (2/1)
NextHand
Bloodburn
Charge
Makeshift Rambaster (1/2)
Scorch
Mad Man (1/1)
Discard
Bloodrage Ogre (3/2)
Pillage
Nautical Dog (1/1)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Cal - ($2)
bombaster - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Cal (2/3, lvl1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Bombaster (2/2)
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
let the party begin! unfortunately I cannot play bogre against his mox.
unfortunately that BS plus cadet combo really is incredibly strong. I’m a bit afraid of that.