Actually I think your last T2 with BS instead of NC was stronger, but we’ll see…
edit: forgot scavenger gold
CAPS25 FINALS part 3 P1T3
P1 [Blood]/Feral/Truth vs. P2 [Past]/Peace/Anarchy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Crashbarrow (6/2)
Feral Strike
STARTING HAND
Pillage
Makeshift Rambaster (1/2)
Huntress (3/3)
Scorch
Charge
WORKERS
Bloodburn
Careless Musketeer (2/1)
Charge
NextHand
Nautical Dog (1/1)
Huntress (3/3)
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Mad Man (1/1)
Tech 2 card(s)
Get Paid +scavenger - ($7)
Worker - ($6)
huntress - ($4)
midband Cal - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Huntress (3/3)
Elite:
Scavenger: Bombaster (2/2)
Technician:
Lookout:
In Play:
- Cal (3/4, lvl3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
Thoughts
puh, difficult. Do I go for strike or for fake strike? Do I want to reduce his board state or do I want to keep his hand size small? If he has BS in hand, he can reduce my board quite a bit, which will make it almost impossible to defend maxband Cal with only huntress as SL next turn. On the other hand this would mean he has to go down to three cards, which also is quite a thing.
About tech choice: I think I’ll go for randomness making the decision for me.
Post draw: phew, that’s quite a thing to have both cards in my T5 hand. This way I can build the maximal threat without exposing myself such that I completely rely on one hero surviving - awesome!!!