[CAPS25] FINALS - part 3: P1 zango [Blood]/Feral/Truth vs P2 FrozenStorm [Past]/Peace/Anarchy

Actually I think your last T2 with BS instead of NC was stronger, but we’ll see…

edit: forgot scavenger gold

CAPS25 FINALS part 3 P1T3

P1 [Blood]/Feral/Truth vs. P2 [Past]/Peace/Anarchy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Crashbarrow (6/2)
Feral Strike


STARTING HAND
Pillage
Makeshift Rambaster (1/2)
Huntress (3/3)
Scorch
Charge


WORKERS
Bloodburn
Careless Musketeer (2/1)
Charge


NextHand

Nautical Dog (1/1)
Huntress (3/3)
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Mad Man (1/1)


Tech 2 card(s)
Get Paid +scavenger - ($7)
Worker - ($6)
huntress - ($4)
midband Cal - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (3/4, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

puh, difficult. Do I go for strike or for fake strike? Do I want to reduce his board state or do I want to keep his hand size small? If he has BS in hand, he can reduce my board quite a bit, which will make it almost impossible to defend maxband Cal with only huntress as SL next turn. On the other hand this would mean he has to go down to three cards, which also is quite a thing.
About tech choice: I think I’ll go for randomness making the decision for me.
Post draw: phew, that’s quite a thing to have both cards in my T5 hand. This way I can build the maximal threat without exposing myself such that I completely rely on one hero surviving - awesome!!!