CAPS25 round 3 P2T4
P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Shoddy Glider (3/1)
Shoddy Glider (3/1)
STARTING HAND
Bombaster (2/2)
Charge
Makeshift Rambaster (1/2)
Crashbarrow (6/2)
Nautical Dog (1/1)
WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
Nautical Dog (1/1)
NextHand
Crashbarrow (6/2)
Bloodrage Ogre (3/2)
Pillage
Mad Man (1/1)
Discard
Crash Bomber (2/2)
Crash Bomber (2/2)
Crashbarrow (6/2)
Bombaster (2/2)
Charge
Shoddy Glider (3/1)
Shoddy Glider (3/1)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Cal sidelines Mox
cb trades neo, extra damage kills NC
play big CB, trades Argo & overpowers 4 damage to your tech 2 - ($4)
Quince + mirror - ($2)
MSR breaks your tech 2 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: quince (1/3, lvl1)
Elite:
Scavenger: mirror 0/1
Technician:
Lookout:
In Play:
- Cal (3/3, lvl3), provides resist
- Makeshift Rambaster (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 9
Thoughts
another straight forward turn. super nice to have that CB split. Unless he has now! AND argo AND battlesuits I don’t see a way for him to kill quince, which then means double CB next turn plus Cal plus MSR… sounds decent!