CAPS25 FINALS part 2 P2T4
P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Shoddy Glider (3/1)
Desperation
STARTING HAND
Crashbarrow (6/2)
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)
Shoddy Glider (3/1)
Pillage
WORKERS
Charge
Bloodburn
Scorch
Pillage
NextHand
Bombaster (2/2)
Mad Man (1/1)
Nautical Dog (1/1)
Bloodrage Ogre (3/2)
Discard
Shoddy Glider (3/1)
Crashbarrow (6/2)
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Shoddy Glider (3/1)
Desperation
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
glider kills SL - ($6)
CB kills technician, op 4 damage to your tech 2 - ($3)
drakk breaks tech 2
huntress kills Oni
Cal - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger: Cal (2/3, lvl1)
Technician:
Lookout:
In Play:
- Drakk (1/3, lvl3)
- Huntress (3/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 9
Thoughts
80% for double CB next turn unless Cal survives… nice!
Post draw: I guess bottom decking CB is just fair after that awesome t3 split ![]()