[CAPS25] Round6: P1 zango [Blood]/Feral/Truth vs P2 James monoblue

killing that knight for good is really tempting, but I prefer to play it “slowly” :wink:

CAPS25 round 6 P1T5

P1 [Blood]/Feral/Truth vs. P2 [Law]/Peace/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Desperation
Spectral Tiger (5/5)


STARTING HAND
Reteller of Truths (3/3)
Macciatus, The Whisperer (3/3)
Mad Man (1/1)
Bloodrage Ogre (3/2)
Reteller of Truths (3/3)


WORKERS
Scorch
Pillage
Charge
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)


NextHand

Makeshift Rambaster (1/2)
Spectral Hound (3/3)
Bombaster (2/2)


Discard

Mad Man (1/1)
Desperation
Spectral Tiger (5/5)


Tech 2 card(s)
technician draw & BB rune #2
Get Paid - ($8)
Worker - ($7)
Whisperer - ($5)
Reteller - ($3)
Reteller - ($1)
BB kills BI, you draw

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reteller of Truths (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Reteller of Truths (4/4)
  • :target: Lookout:

In Play:

  • Bloodburn *
  • Macciatus, The Whisperer (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

that HH strongly suggest Boot Camps incoming, but let’s just do what Truth does best: spamming the board with cheap but very strong units