killing that knight for good is really tempting, but I prefer to play it “slowly”
CAPS25 round 6 P1T5
P1 [Blood]/Feral/Truth vs. P2 [Law]/Peace/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Desperation
Spectral Tiger (5/5)
STARTING HAND
Reteller of Truths (3/3)
Macciatus, The Whisperer (3/3)
Mad Man (1/1)
Bloodrage Ogre (3/2)
Reteller of Truths (3/3)
WORKERS
Scorch
Pillage
Charge
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
NextHand
Makeshift Rambaster (1/2)
Spectral Hound (3/3)
Bombaster (2/2)
Discard
Mad Man (1/1)
Desperation
Spectral Tiger (5/5)
Tech 2 card(s)
technician draw & BB rune #2
Get Paid - ($8)
Worker - ($7)
Whisperer - ($5)
Reteller - ($3)
Reteller - ($1)
BB kills BI, you draw
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Reteller of Truths (4/4)
Elite:
Scavenger: Nautical Dog (1/1)
Technician: Reteller of Truths (4/4)
Lookout:
In Play:
- Bloodburn *
- Macciatus, The Whisperer (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Truth)
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 3
Gold:
- Gold: 1
- Workers: 9
Thoughts
that HH strongly suggest Boot Camps incoming, but let’s just do what Truth does best: spamming the board with cheap but very strong units