at least this time I didn’t tech hounds… Sometimes I’m learning from my mistakes ![]()
CAPS25 FINALS part 1 P1T3
P1 [Blood]/Feral/Truth vs. P2 [Past]/Peace/Anarchy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Mad Man (1/1)
Bloodrage Ogre (3/2)
Huntress (3/3)
Charge
Careless Musketeer (2/1)
WORKERS
Pillage
Scorch
Careless Musketeer (2/1)
NextHand
Bloodburn
Feral Strike
Crash Bomber (2/2)
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
huntress - ($3)
midband Cal - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Huntress (3/3)
Elite:
Scavenger: Nautical Dog (1/1)
Technician:
Lookout: Bombaster (2/2)
In Play:
- Cal (3/4, lvl3) [provides resist]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
even though Cal didn’t kill anything I want to midband now in order to make stewie and boot camp on my units even less attractive