[CAPS25] FINALS - part 1: P1 zango [Blood]/Feral/Truth vs P2 FrozenStorm [Past]/Peace/Anarchy

at least this time I didn’t tech hounds… Sometimes I’m learning from my mistakes :sweat_smile:

CAPS25 FINALS part 1 P1T3

P1 [Blood]/Feral/Truth vs. P2 [Past]/Peace/Anarchy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Mad Man (1/1)
Bloodrage Ogre (3/2)
Huntress (3/3)
Charge
Careless Musketeer (2/1)


WORKERS
Pillage
Scorch
Careless Musketeer (2/1)


NextHand

Bloodburn
Feral Strike
Crash Bomber (2/2)
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
huntress - ($3)
midband Cal - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout: Bombaster (2/2)

In Play:

  • Cal (3/4, lvl3) [provides resist]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

even though Cal didn’t kill anything I want to midband now in order to make stewie and boot camp on my units even less attractive