[CAPS25] Round6: P1 zango [Blood]/Feral/Truth vs P2 James monoblue

well, tbh: except for mono purple I don’t see a single mono colored deck to be able to perform well in a competitive tournament. Not a single one. Hence I do not agree that we have to buff monoblue such that it is possible to really compete. Otherwise we have to find a complete new balance for everything, which will just not be feasible.

about this match: nice start! That’s a combination I havn’t thought of before, which is nice! Also please do note the MM ping on your base.

CAPS25 round 6 P1T2

P1 [Blood]/Feral/Truth vs. P2 [Law]/Peace/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Spectral Hound (3/3)
Spectral Hound (3/3)


STARTING HAND
Charge
Bloodrage Ogre (3/2)
Bombaster (2/2)
Nautical Dog (1/1)
Pillage


WORKERS
Scorch
Pillage


NextHand

Spectral Hound (3/3)
Spectral Hound (3/3)
Charge
Bombaster (2/2)
Bloodburn


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
midband cal kills newsman, takes 1 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Cal (3/3, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

this looks like a very good counter to my early pressure, but at the cost of very ineffective cycle stacking for the first tech 2 turns. goldwise he’ll have some good trades until then, but for the long run I fancy my chances. Also as expected: putting Aven in the air leaves some gaping holes on the ground. Let’s see how he plans to navigate through that.
As always: sticking to my own plan and I will not change my tech tree due to this nuisance of a single Aven.

post draw: uargs - too many cards of what I wanted to play over the next two turns in my next hand… damn!

edit 1: typos
edit 2: added tech building