well, tbh: except for mono purple I don’t see a single mono colored deck to be able to perform well in a competitive tournament. Not a single one. Hence I do not agree that we have to buff monoblue such that it is possible to really compete. Otherwise we have to find a complete new balance for everything, which will just not be feasible.
about this match: nice start! That’s a combination I havn’t thought of before, which is nice! Also please do note the MM ping on your base.
CAPS25 round 6 P1T2
P1 [Blood]/Feral/Truth vs. P2 [Law]/Peace/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Spectral Hound (3/3)
Spectral Hound (3/3)
STARTING HAND
Charge
Bloodrage Ogre (3/2)
Bombaster (2/2)
Nautical Dog (1/1)
Pillage
WORKERS
Scorch
Pillage
NextHand
Spectral Hound (3/3)
Spectral Hound (3/3)
Charge
Bombaster (2/2)
Bloodburn
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
midband cal kills newsman, takes 1 - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Mad Man (1/1)
Lookout:
In Play:
- Cal (3/3, lvl3)
Buildings:
Base HP: 20
Tech I: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
this looks like a very good counter to my early pressure, but at the cost of very ineffective cycle stacking for the first tech 2 turns. goldwise he’ll have some good trades until then, but for the long run I fancy my chances. Also as expected: putting Aven in the air leaves some gaping holes on the ground. Let’s see how he plans to navigate through that.
As always: sticking to my own plan and I will not change my tech tree due to this nuisance of a single Aven.
post draw: uargs - too many cards of what I wanted to play over the next two turns in my next hand… damn!
edit 1: typos
edit 2: added tech building