CAPS25 round 3 P2T2
P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Crash Bomber (2/2)
Crash Bomber (2/2)
STARTING HAND
Bloodburn
Nautical Dog (1/1)
Mad Man (1/1)
Bombaster (2/2)
Makeshift Rambaster (1/2)
WORKERS
Careless Musketeer (2/1)
Bloodburn
NextHand
Mad Man (1/1)
Crash Bomber (2/2)
Crash Bomber (2/2)
Scorch
Bloodrage Ogre (3/2)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Cal sidelines Mox, midband heals - ($1)
bogre runs into Fargo
dog - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
- Cal (3/4, lvl3), provides resist
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
I have quite some experience with this deck against Moby, but don’t recall struggling as much as I do now as P2… Now when I’m calculating things through I don’t get to the point where I can see that my strategy is actually working… I’m confused!
But also life is pretty busy right now, so I don’t have the time to properly calculate everything through and I’ll just try something out. It’s time for Blood (even though that’s horrible against Immortals, but well…)
At least this time mox is not going to stick around for too long