Thank you for your patience
CAPS25 FINALS part 2 P2T3
P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Shoddy Glider (3/1)
Crashbarrow (6/2)
STARTING HAND
Mad Man (1/1)
Pillage
Bombaster (2/2)
Huntress (3/3)
Scorch
WORKERS
Charge
Bloodburn
Scorch
NextHand
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)
Pillage
Shoddy Glider (3/1)
Crashbarrow (6/2)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Dog trades SL
Bogre trades technician
huntress - ($4)
Tech 2 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Huntress (3/3)
Elite:
Scavenger:
Technician: Drakk (1/3, lvl1)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
was torn between going for feral strike or mirror CB and whether to prevent boot camp + tech 2 via pillage or not