[CAPS25] FINALS - part 2: P1 FrozenStorm [Past]/Peace/Anarchy vs P2 zango [Blood]/Feral/Truth

Thank you for your patience

CAPS25 FINALS part 2 P2T3

P1 [Past]/Peace/Anarchy vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Shoddy Glider (3/1)
Crashbarrow (6/2)


STARTING HAND
Mad Man (1/1)
Pillage
Bombaster (2/2)
Huntress (3/3)
Scorch


WORKERS
Charge
Bloodburn
Scorch


NextHand

Careless Musketeer (2/1)
Makeshift Rambaster (1/2)
Pillage
Shoddy Glider (3/1)
Crashbarrow (6/2)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Dog trades SL
Bogre trades technician
huntress - ($4)
Tech 2 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk (1/3, lvl1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

was torn between going for feral strike or mirror CB and whether to prevent boot camp + tech 2 via pillage or not