[CAPS25] Round5: P1 thehug0naut [Bashing]/Balance/Disease vs P2 zango [Blood]/Feral/Truth

From a theoretical perspective: MoP obviously is very effective against blood, but the constant gold cost and card cost is going to be neck breaking unless you have enough board advantage.
From a practical perspective: I’m very curious whether you’re able to build up enough advantage quick enough to really capitalize from this/these timeouts.

CAPS25 round 5 P2T5

P1 [Bashing]/Balance/Disease vs. P2 [Blood]/Feral/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Free Speech
Bloodlust


STARTING HAND
Charge
Crashbarrow (6/2)
Bloodrage Ogre (3/2)
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)


WORKERS
Bloodburn
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)
Pillage
Charge


NextHand

Crashbarrow (6/2)
Pirate-Gang Commander (6/6)
Scorch
Bloodlust
Nautical Dog (1/1)


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
bugblatter - ($9)
Cal + midband - ($5)
tech 3 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Captured Bugblatter (4/2)
  • :psfist: Elite: Cal (3/4, lvl3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk (1/3, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

gnarf, Double CB would have been nice, but well… good thing I wanted to go to tech 3 either way…
It sucks so hard that messenger still is around…