From a theoretical perspective: MoP obviously is very effective against blood, but the constant gold cost and card cost is going to be neck breaking unless you have enough board advantage.
From a practical perspective: I’m very curious whether you’re able to build up enough advantage quick enough to really capitalize from this/these timeouts.
CAPS25 round 5 P2T5
P1 [Bashing]/Balance/Disease vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Free Speech
Bloodlust
STARTING HAND
Charge
Crashbarrow (6/2)
Bloodrage Ogre (3/2)
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)
WORKERS
Bloodburn
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)
Pillage
Charge
NextHand
Crashbarrow (6/2)
Pirate-Gang Commander (6/6)
Scorch
Bloodlust
Nautical Dog (1/1)
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
bugblatter - ($9)
Cal + midband - ($5)
tech 3 - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Captured Bugblatter (4/2)
Elite: Cal (3/4, lvl3)
Scavenger:
Technician:
Lookout:
In Play:
- Drakk (1/3, lvl3)
Buildings:
Base HP: 20
Tech I HP: 3
Tech II HP: 4 (Blood)
Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
gnarf, Double CB would have been nice, but well… good thing I wanted to go to tech 3 either way…
It sucks so hard that messenger still is around…