I like that attitude of yours. I’m very inclined in my games to go into this direction as well, but moby keeps on bringing me down to the basics to respect the strategy and not only look for the best tactical approach, which helps A LOT for actually winning games
CAPS25 round 6 P1T4
P1 [Blood]/Feral/Truth vs. P2 [Law]/Peace/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Spectral Roc (4/5)
Reteller of Truths (3/3)
STARTING HAND
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Careless Musketeer (2/1)
Bombaster (2/2)
WORKERS
Scorch
Pillage
Charge
Careless Musketeer (2/1)
NextHand
Reteller of Truths (3/3)
Macciatus, The Whisperer (3/3)
Bloodrage Ogre (3/2)
Mad Man (1/1)
Discard
Spectral Hound (3/3)
Makeshift Rambaster (1/2)
Bombaster (2/2)
Spectral Roc (4/5)
Reteller of Truths (3/3)
Tech 2 card(s)
BB + 1 rune, total #2
Get Paid - ($7)
Worker - ($6)
BB pops aven
dog - ($5)
expensive tech 2 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Nautical Dog (1/1)
Elite:
Scavenger:
Technician: Spectral Hound (3/3)
Lookout:
In Play:
- Bloodburn *
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
he’s still two cards in deck away from his second RS, while I expect to get my third one this turn and next turn I have the card advantage from reteller online, while he has crippled his hand… This game is already over before it started for real…