well, this turn I’m just starting to flood the board a bit. Let’s see who’s more efficient with that from the two of us
CAPS25 FINALS part 1 P1T5
P1 [Blood]/Feral/Truth vs. P2 [Past]/Peace/Anarchy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)
STARTING HAND
Mad Man (1/1)
Charge
Shoddy Glider (3/1)
Huntress (3/3)
Feral Strike
WORKERS
Pillage
Scorch
Careless Musketeer (2/1)
Bloodburn
Charge
NextHand
Nautical Dog (1/1)
Feral Strike
Makeshift Rambaster (1/2)
Shoddy Glider (3/1)
Discard
Feral Strike
Shoddy Glider (3/1)
Mad Man (1/1)
Huntress (3/3)
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)
Tech 2 card(s)
Get Paid + float - ($10)
worker - ($9)
boosted feral strike brings an elephant and a giga from codex - ($1)
Glider kills cadet, you draw - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Gigadon (8/8)
Elite:
Scavenger: Crash Bomber (2/2)
Technician: Rampaging Elephant (6/7)
Lookout:
In Play:
- Cal (4/4, lvl5) [provides resist]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
urg, lucky me. I had quite some bad hours when I realized I forgot about the possibility of losing Cal to Zane+very expensive FF. putting CB into elite would have been the right call…
was thinking very very long about skipping a worker here in order to maximize my chances for the second strike and to directly end the game next turn, but in the end I got cold feet (even though I’m absolutely convinced he has not yet teched an OS, as in this case he wouldn’t have pinged Cal with NC
post draw: all that brain power wasted as I now hold everything that I want in my hand