[CAPS25] FINALS - part 1: P1 zango [Blood]/Feral/Truth vs P2 FrozenStorm [Past]/Peace/Anarchy

well, this turn I’m just starting to flood the board a bit. Let’s see who’s more efficient with that from the two of us :wink:

CAPS25 FINALS part 1 P1T5

P1 [Blood]/Feral/Truth vs. P2 [Past]/Peace/Anarchy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)


STARTING HAND
Mad Man (1/1)
Charge
Shoddy Glider (3/1)
Huntress (3/3)
Feral Strike


WORKERS
Pillage
Scorch
Careless Musketeer (2/1)
Bloodburn
Charge


NextHand

Nautical Dog (1/1)
Feral Strike
Makeshift Rambaster (1/2)
Shoddy Glider (3/1)


Discard

Feral Strike
Shoddy Glider (3/1)
Mad Man (1/1)
Huntress (3/3)
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)


Tech 2 card(s)
Get Paid + float - ($10)
worker - ($9)
boosted feral strike brings an elephant and a giga from codex - ($1)
Glider kills cadet, you draw - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gigadon (8/8)
  • :psfist: Elite:
  • :ps_: Scavenger: Crash Bomber (2/2)
  • :pschip: Technician: Rampaging Elephant (6/7)
  • :target: Lookout:

In Play:

  • Cal (4/4, lvl5) [provides resist]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

urg, lucky me. I had quite some bad hours when I realized I forgot about the possibility of losing Cal to Zane+very expensive FF. putting CB into elite would have been the right call…
was thinking very very long about skipping a worker here in order to maximize my chances for the second strike and to directly end the game next turn, but in the end I got cold feet (even though I’m absolutely convinced he has not yet teched an OS, as in this case he wouldn’t have pinged Cal with NC

post draw: all that brain power wasted as I now hold everything that I want in my hand