I really like the idea of present not having it’s tech 2… let’s see whether I run out of steam before I can do you harm for real…
CAPS25 round 3 P2T5
P1 [Past]/Present/Future vs. P2 [Blood]/Feral/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Mind Control
Mind Control
STARTING HAND
Bloodrage Ogre (3/2)
Crashbarrow (6/2)
Pillage
Mad Man (1/1)
WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
Nautical Dog (1/1)
Pillage
NextHand
Crash Bomber (2/2)
Mad Man (1/1)
Bombaster (2/2)
Crashbarrow (6/2)
Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
maxband Quince - ($5)
make mirror - ($3)
CB, mirror copies - ($0)
mirror CB sidelines mox & kills scavenger
real CB trades technician and OP damages your tech 2
MSR breaks tech 2
quince pings tech 1
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Cal (3/3, lvl3), provides resist
Lookout:
In Play:
- Makeshift Rambaster (1/2)
- Quince (1/5, lvl5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
this is my first time ever to tech this spell - sounds exciting to hopefully steal an argonaut and to then break a building or two